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Simon Game, begin game, group (Get Reagents)

Spell

Simon Game, begin game, group (Get Reagents)

Physical

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Instant castTwenty yards

Physical spell.

Simon Game, begin game, group (Get Reagents)

How it works

Simon Game, begin game, group (Get Reagents) is built from 2 client effects, applied in this order:

  1. Effect 1 is effect type 140, which the datamine does not name. It triggers Simon Game START timer, (DND).
  2. Effect 2 is effect type 140, which the datamine does not name. Its area radius is 30 yards. It triggers Simon Game, suppress Mobs.

What it does

Simon Game, begin game, group (Get Reagents) is a spell with an instant cast and a range of 20 yards. It also casts Simon Game START timer, (DND) and Simon Game, suppress Mobs.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range20 yards (Twenty yards)
Cast timeInstant
Effect #1Effect 140
Trigger spell: Simon Game START timer, (DND)
Effect #2Effect 140
Radius: 30 yards
Trigger spell: Simon Game, suppress Mobs

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Reagents

Used by

Where is this spell used?

Simon Game, begin game, group (Get Reagents) appears in: 1 spell that casts it.

Spells that cast it

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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