How it works
Whirlwind is built from 2 client effects, applied in this order:
- Effect 1 is effect type 121, which the datamine does not name. It scales with 1 times spell power. Its area radius is 8 yards.
- Effect 2 is Weapon % Damage (effect type 31). Its base value is 125. It scales with 1 times spell power. Its area radius is 8 yards.
What it does
Whirlwind is a Physical spell with an instant cast and no range (it targets the caster). When cast it deals a percentage of weapon damage (base value 125) in an 8 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the Wrath of the Lich King client, build 3.80.2.69874. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Effect #1 | Effect 121 Spell power coefficient: 1 Radius: 8 yards |
| Effect #2 | Weapon % Damage (31) Value: 125 Spell power coefficient: 1 Radius: 8 yards |
Raw client values from the Wrath of the Lich King client, build 3.80.2.69874. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Whirlwind appears in: 1 skill line and 1 spell that casts it.
Skill lines
- Warrior (Warrior)Skill line
Spells that cast it
- WhirlwindTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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