Tooltip
Charge an enemy, generate 9 rage, and stun it for 1 sec. Cannot be used in combat.
How it works
It does not trigger the global cooldown, so it can be used between other casts.
Charge is built from 3 client effects, applied in this order:
- Effect 1 is effect type 96, which the datamine does not name.
- Effect 2 is Energize (effect type 30). Its base value is 90.
- Effect 3 is Trigger Spell (effect type 64). It scales with 1 times spell power. It triggers Charge Stun.
What it does
Charge is a Physical spell with an instant cast, a range of 8-25 yards and a 15 sec cooldown. When cast it restores a resource (base value 90). It also casts Charge Stun.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the Classic Era client, build 1.15.9.70576. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 8-25 yards (Charge) |
| Cast time | Instant |
| Cooldown | 15 sec |
| Global cooldown | None |
| Effect #1 | Effect 96 |
| Effect #2 | Energize (30) Value: 90 Misc value: 1 |
| Effect #3 | Trigger Spell (64) Spell power coefficient: 1 Trigger spell: Charge Stun |
Raw client values from the Classic Era client, build 1.15.9.70576. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Charge appears in: 1 skill line.
Skill lines
- Warrior (Warrior), learned automaticallySkill line
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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