Spell
Charge
Physical
Charge to an enemy, dealing Physical damage, rooting it for 1 sec, and stunning it.
Tooltip
Charge to an enemy, dealing Physical damage, rooting it for 1 sec, and stunning it.
Generates 20 Rage.
How it works
It works on charges (charge category 1386); the charge count and recharge time live in a client table the datamine does not carry, so they are not stated here. It does not trigger the global cooldown, so it can be used between other casts.
Charge is built from 2 client effects, applied in this order:
- Effect 1 is Dummy (effect type 3).
- Effect 2 is Energize (effect type 30). Its base value is 200.
What it does
Charge is a Physical spell with an instant cast and a range of 8-25 yards. When cast it restores a resource (base value 200).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 8-25 yards (Charge) |
| Cast time | Instant |
| Recovery time | 1.5 sec |
| Category recovery time | 1 sec |
| Global cooldown | None |
| Charges | Charge category id 1386 (charge count not in the datamine) |
| Effect #1 | Dummy (3) |
| Effect #2 | Energize (30) Value: 200 Misc value: 1 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Charge appears in: 1 skill line.
Skill lines
- Warrior (Warrior), learned automaticallySkill line
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
WoW Forever
WoW Forever: what our data shows
A sighting in the beta client is a fact from our own database; the launch roster is Blizzard’s to finalize. World of Warcraft: Forever launches November 4, 2026. World of Warcraft: Forever is Classic+, launching November 4
Comments
Read player comments on Charge at Wowhead (opens Wowhead in a new tab)