Tooltip
Finishing move that exposes the target for 30 sec, reducing armor per combo point:
1 point : 80 armor
2 points: 160 armor
3 points: 240 armor
4 points: 320 armor
5 points: 400 armor
How it works
Each cast of Expose Armor costs 25 Energy. Casting it triggers a 1 sec global cooldown. Its aura procs every time its trigger condition is met.
Expose Armor is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 22.
- Effect 2 is Dummy (effect type 3).
What it does
Expose Armor is a spell with an instant cast, a range of 5 yards and effects that last 30 sec. When cast it applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the Classic Era client, build 1.15.9.70576. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Cost | 25 Energy |
| Range | 5 yards (Combat Range) |
| Cast time | Instant |
| Global cooldown | 1 sec |
| GCD category | Category id 133 |
| Duration | 30 sec |
| Proc chance | Always |
| Effect #1 | Apply Aura (6) Aura type id 22 Misc value: 1 |
| Effect #2 | Dummy (3) |
Raw client values from the Classic Era client, build 1.15.9.70576. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Expose Armor appears in: 1 skill line.
Skill lines
- Monk (Monk), learned automaticallySkill line
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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