Tooltip
Finishing move that causes damage per combo point, increased by Attack Power:
1 point : 6-10 damage
2 points: 11-15 damage
3 points: 16-20 damage
4 points: 21-25 damage
5 points: 26-30 damage
How it works
Each cast of Eviscerate costs 35 Energy. Casting it triggers a 1 sec global cooldown. Its aura procs every time its trigger condition is met.
Eviscerate is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 1. It scales with 1 times spell power.
- Effect 2 is Dummy (effect type 3).
What it does
Eviscerate is a Physical spell with an instant cast and a range of 5 yards. When cast it deals Physical damage (base value 1).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the Classic Era client, build 1.15.9.70576. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Cost | 35 Energy |
| Range | 5 yards (Combat Range) |
| Cast time | Instant |
| Global cooldown | 1 sec |
| GCD category | Category id 133 |
| Proc chance | Always |
| Effect #1 | School Damage (2) Value: 1 Spell power coefficient: 1 |
| Effect #2 | Dummy (3) |
Raw client values from the Classic Era client, build 1.15.9.70576. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Eviscerate appears in: 1 class specialization.
Class specialization
- Outlaw Rogue (replaces Eviscerate)Specialization spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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