Tooltip
Finishing move that increases melee attack speed by 20%. Lasts longer per combo point:
1 point : 9 seconds
2 points: 12 seconds
3 points: 15 seconds
4 points: 18 seconds
5 points: 21 seconds
How it works
Each cast of Slice and Dice costs 25 Energy. Casting it triggers a 1 sec global cooldown. Its aura procs every time its trigger condition is met.
Slice and Dice is built from 2 client effects, applied in this order:
- Effect 1 is Dummy (effect type 3). It scales with 1 times spell power.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 138. Its base value is 20.
What it does
Slice and Dice is a spell with an instant cast, a range of 100 yards and effects that last 6 sec. When cast it applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the Classic Era client, build 1.15.9.70576. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Cost | 25 Energy |
| Range | 100 yards (Vision Range) |
| Cast time | Instant |
| Global cooldown | 1 sec |
| GCD category | Category id 133 |
| Duration | 6 sec |
| Proc chance | Always |
| Effect #1 | Dummy (3) Spell power coefficient: 1 |
| Effect #2 | Apply Aura (6) Aura type id 138 Value: 20 |
Raw client values from the Classic Era client, build 1.15.9.70576. Where the game data carries no name for an id, the id is shown as is.