Gear Enchant
Herbalism
Details
GearCrafted
SlotGear
Enchantment ID845
What Herbalism does
Permanently enchant gloves to increase Classic Herbalism skill by 2.
While equipped: +2 Herbalism.
What it can be applied to
The enchanting spell only lands on cloth, leather, mail and plate worn on the hands.
Gear slotsHands
Item typesCloth, Leather, Mail, Plate
Which profession makes it
Enchanting crafters stop gaining skill from this one at 210, and it turns green at 170.
Other enchants for cloth, leather, mail and plate worn on the hands
Ranked from our own datamine, priced from the current region commodity snapshot.
| Enchant | What it grants | Lowest listed |
|---|---|---|
| Major Spellpower | +20 Spell Power | not listed |
| Precision | +20 Critical Strike | not listed |
| Major Healing | +19 Spell Power | not listed |
| Healing Power | +16 Spell Power | not listed |
| Major Strength | +15 Strength | not listed |
| Precise Strikes | +15 Critical Strike | not listed |
| Assault | +13 Attack Power | not listed |
| Armsman | +10 Parry | not listed |
Reagents and live prices
What the materials cost on the Auction House right now.
x1
x3
Materials at current prices12 gold45 silver