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World of Warcraft

WoW Races

All 57 races in the World of Warcraft game client: 15 Alliance, 15 Horde, 1 neutral, and 26 model rows the client keeps for NPCs and drakes. A race page carries the racials, the character-select portraits and the 3D body the client ships for that race.

Alliance and Horde

AllianceHorde31 of these rows are races you can roll, split 15 Alliance and 15 Horde, with 1 the client marks neutral. 32 of the 57 rows carry the client’s own character-select portrait; the rest are model buckets.

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WoW Races

AllianceAlliance (15)

Playable races that start on the Alliance side of the world.

HordeHorde (15)

Playable races that start on the Horde side of the world.

Both Sides (1)

Rows the client marks neutral. Pandaren, Dracthyr, Earthen and Haranir each ship a separate per-faction row as well, which is why both lists above already carry them.

Client Model Rows (26)

ChrRaces rows that are not races you can roll: NPC bodies, alternate visages, and the dragonriding drakes, each with a baked model and a page of its own.

Elsewhere in the database

WoW Races: A Complete Guide to Choosing Your Character

Picking a race is one of the first decisions you make in World of Warcraft. Your choice affects your starting zone, your racial passive abilities, which classes you can play, and the appearance of your character. It also shapes your place in the world's faction war between Alliance and Horde. This guide explains how races work, what each faction offers, and how to use the race pages on TheWoWDB to make an informed choice.

Understanding Races in World of Warcraft

A race is a playable character ancestry, each with distinct aesthetics, lore, and gameplay mechanics. World of Warcraft supports playable races spread across two warring factions: the Alliance and the Horde. There are also neutral races that belong to either faction depending on which version of the race you create. TheWoWDB catalogs all race model rows in the game client, including playable races, alternate faction versions, and the NPC model variants used for non-player characters.

Every playable race comes with racial abilities (also called racials) that give you small, permanent bonuses or utilities. These range from passive percentage increases to active abilities you trigger in combat or out of it. Some racials are purely cosmetic flavor (appearance changes), while others have genuine tactical value. Racial abilities are usually modest enough that they don't lock you out of content if you choose a different race, but they do add flavor and can nudge your character toward specific roles. The game is designed so that race choice should not be a barrier to playing what you want to play; instead, it's an extra flavor layer on top of your class selection.

Your race also determines your starting zone. You begin the game in a beginner area tailored to your race's story and lore. This starting zone teaches you the basics of the game and gives you your first glimpse of the character's culture and place in Azeroth. After you outgrow the starter area, you move into zones shared with other races from your faction. The dressing room on TheWoWDB lets you see how different gear and appearances look on each race and gender, which can help you visualize your character before committing to a race choice.

Core Alliance Races

The Alliance consists of humans, dwarves, gnomes, and night elves as the core races available since World of Warcraft launched. Each brings a different aesthetic and playstyle. You can read detailed breakdowns of each core Alliance race on their individual race pages, which list their abilities and show character model variants.

Humans are versatile and centrally located in the lore. They have no restrictions on which classes they can become, making them the most flexible entry point for new players. Their racials revolve around adaptability and extra resources: they gain a bonus to experience earned from quests. Humans start in Elwynn Forest and are tied to the kingdom of Stormwind, the Alliance's main hub city. In roleplay terms, humans are the political and military backbone of the Alliance, a theme reflected in their versatile class access.

Dwarves are tough, beard-having craftspeople and miners found in the mountainous Khaz Modan. They have a reputation for being skilled at combat and crafting. Dwarves can play most classes except druid and shaman. Their racials focus on durability and utility: they take less fall damage and have a racial that removes movement-impairing effects, making them surprisingly resilient. They start in Dun Morogh, a snowy dwarven territory, and their culture emphasizes honor, craft, and martial tradition.

Gnomes are small, clever tinkerers with a flair for engineering and magic. They can play most classes but cannot be druids. Gnome racials emphasize evasion and gadgetry: they gain increased combat escape ability and resistance to slowing effects. They start in Gnomeregan, the gnome capital (or New Tinkertown in more recent zones), and their culture is steeped in mechanical invention and humor. Many gnome players embrace the race's quirky, inventive identity.

Night elves are tall, nocturnal, and tied to ancient druidic magic and nature worship. They have the widest class flexibility among core races, being the only core Alliance race able to become druids (along with worgen from a later expansion). Their starting zone is Teldrassil or Darnassus, the night elf city, and their racials reflect their connection to nature: they gain increased stealth detection and lower aggro radius when moving, making them solid choices for hunters and rogues. Night elves also have a strong identity as the oldest civilization on Azeroth, with deep lore spanning the game's entire history.

Core Horde Races

The Horde comprises orcs, undead, tauren, and trolls as the core races. They share a different philosophy and culture than their Alliance counterparts. The Horde emphasizes strength, survival, and pragmatism, themes that shape each race's identity. You can explore detailed pages for each core Horde race to see their racials and class options.

Orcs are fierce warriors and shamans with a martial culture. They can play most classes except druid and paladin. Their racials emphasize strength and aggression: they gain increased melee damage for a short duration when activated, making them popular with damage dealers. Orcs start in Durotar, a harsh desert land, and are intrinsically tied to shamanism and the elements. In lore, orcs rebuilt their society after a dark past, a theme many orc players connect with.

Undead are the cursed souls of fallen humans, raised under the control of the Forsaken faction. They can play most classes but cannot be druids or paladins. Undead racials focus on dark magic and self-sufficiency: they can cannibalize corpses for healing and have racial bonuses to shadow magic. They start in Tirisfal Glades, a cursed, fog-shrouded starter zone, and carry a tragic story of rebellion against their creators. Undead have some of the strongest lore depth and a story of reclaiming agency and identity.

Tauren are large, gentle giants who value nature and community. They are the only core Horde race able to become druids, giving them unique versatility. Tauren racials reflect their size and strength: they gain increased health and can knock back enemies in a radius around them. They start in Mulgore, a windswept grassland, and are known for their peaceful but powerful presence. Many tauren players embrace the contrast between their imposing appearance and their gentle, earth-focused culture.

Trolls are mischievous, tribal warriors and hunters with access to a wide range of classes. They have restrictions on class availability, unable to play paladins. Their racials revolve around regeneration and toughness: they gain increased health regeneration in combat and resistance to crowd control effects. Trolls start in Durotar alongside orcs, though some can start in a different starter zone depending on their racial variant. Trolls are tied to voodoo magic and jungle survival, with a rich history as one of Azeroth's most ancient civilizations.

Races Added by Expansion

The world of Warcraft has grown over years, and new races have been introduced with each expansion to give players more choices. Each expansion brought lore, zone design, and cultural richness to new races, expanding the depth of the world.

The Burning Crusade introduced two new races to balance the factions. Blood elves joined the Horde as tall, elegant, magic-using warriors and mages. They share the same zone as draenei, who joined the Alliance. Blood elves can play most classes and start in Eversong Woods, a magical forest sanctuary. Their racials grant advantages to magical damage and resource management. Draenei are demonic-looking (but actually good-aligned) aliens who cannot become druids. They start in the Azuremyst Isles and have racials that boost experience gains and provide healing utility. The Burning Crusade also introduced the concept of a race's cultural identity extending into endgame content through lore and zone design.

Cataclysm brought worgen to the Alliance and goblins to the Horde. Worgen are cursed humans who transform into wolf-like humanoids. They start in Gilneas, a reclaimed human kingdom, and cannot become druids or shamans. Worgen racials focus on combat bonuses and movement speed. Goblins are inventive, profit-driven creatures who start in Kezan and can play most classes except druid. Their racials grant bonuses to experience gain and engineering skill. Cataclysm was significant because it revamped core content and added races with strong cultural identity that felt distinct from the core four races on each side.

Mists of Pandaria introduced pandaren, a unique race that can choose to join either the Alliance or Horde after their starting experience. Pandaren start in the Wandering Isle, a neutral zone where they learn about both factions before choosing a side. They can become monks, brewmasters, and teachers of ancient martial traditions. Pandaren have flexible racials that boost cooking ability and social interaction. Mists of Pandaria marked a shift in race design toward races that had deeper cultural philosophy and identity, less purely martial.

Legion and Beyond added allied races and the completely new dracthyr. Dracthyr are dragon-like humanoids introduced in Dragonflight and can join either faction. They start in the Forbidden Reach and have racials tied to draconic magic and their innate dragon heritage. Various allied races (Dark Iron dwarves, Lightforged draenei, Mag'har orcs, Nightborne, Zandalari trolls, and others) allow players to create new characters as variations of existing races with slight gameplay tweaks and cultural differences. Allied races represented a shift toward micro-races within existing racial families, allowing nuance without creating entirely new models.

Racial Abilities: What They Do

Racial abilities vary widely in power level and application. Some are purely decorative. Others are tactically useful. Understanding what each racial ability does helps you decide if its utility matters to your playstyle.

Passive racials are always active and require no button pressing. They might reduce fall damage, provide bonus experience gains, boost a specific damage type, or grant permanent stat bonuses. These are baked into your character and provide constant, if modest, benefit. For example, a racial that grants experience bonuses will add up over hundreds of hours of gameplay, even though the per-quest difference is barely noticeable. Passive racials are "set and forget." You benefit from them without ever thinking about them.

Active racials are abilities you trigger manually, usually on a cooldown. Combat racials might boost damage or healing for a few seconds, letting you align them with your biggest attacks or heals. Utility racials might remove a negative effect, teleport you, stun an enemy, or grant temporary invulnerability. These shine in specific situations but don't define your character's role. Many active racials have cooldowns measured in minutes, so you'll use them occasionally in dungeons or raids rather than constantly. Some racials like Stoneform (dwarf racial) provide crowd control removal, which feels valuable in PvP scenarios where being slowed or stunned is dangerous. Others provide minor damage boosts that feel good in the moment but don't dramatically shift your damage output over a full encounter.

Cosmetic racials are flavor only: they change your appearance temporarily, add cosmetic auras or effects, or grant emotes and animations that have no mechanical impact. They're fun and help you express your character's identity, but they don't affect combat effectiveness. Many players treasure cosmetic racials because they add personality without pressure to "optimize" them for gameplay.

The power level of racial abilities has shifted over World of Warcraft's history. In the earliest expansions, some racial abilities were genuinely powerful and affected class choice recommendations. Modern World of Warcraft, by contrast, intentionally keeps racial abilities modest so that race choice for competitive gameplay is based more on faction preference and aesthetics than raw performance. You can clear the hardest raid content or dominate in PvP with any race. That said, specific racials align well with specific roles: a healing-focused racial works nicely if you're a healer, and an offensive racial suits a damage dealer. The game is designed to let you make those kinds of thematic connections without locking you out of content.

Race and Class Restrictions

Not every race can become every class. Some class-race combinations are locked out for lore reasons or game design.

In the original game and Classic Era, race-class restrictions were significant. Humans could not be shamans or druids. Dwarves could not be shamans. Night elves could not be warriors or rogues. These restrictions made class choice meaningful based on which faction and race you rolled.

In retail World of Warcraft, most race-class restrictions have been lifted. Almost any class is available to almost any race. The main exception is druids: only night elves, tauren, worgen, and pandaren can be druids because of the lore tie to druidic traditions. Shaman is restricted to certain races for similar cultural reasons. Paladins are exclusive to a few races because of their tie to the Holy Light and specific factions.

When you're creating a character, the character creation screen will only let you choose classes available to your race. If you want a specific class, you may need to pick a specific race, though in modern World of Warcraft there's usually more than one option per class.

Choosing a Race for Different Playstyles

Your race choice can align with your intended playstyle, though mechanical impact is minimal in modern retail. Understanding how different playstyles interact with racial abilities helps you make a choice that feels right for your goals.

For dungeons and raids (PvE content), racial choice matters almost not at all. Any race can succeed in any role. Pick the race and appearance you enjoy looking at for hours of gameplay. If you have an extremely close race at a high competitive level, a well-tuned racial ability might nudge one race ahead by a fraction of a percent, but for the vast majority of players, racial ability differences are imperceptible. You might link Night Elf with hunter, Tauren with druid, or Human with warrior based on class-race synergy, but these are thematic preferences, not mechanical requirements.

For player-versus-player (PvP) combat, the same logic applies. Racials can provide small advantages: a stun-break ability, extra damage, or movement speed. But they are not a deciding factor in PvP. Gear, skill, and class choice matter far more. Pick a race whose racials sound useful to you, then accept that the real determinant of victory is how you play. An Orc damage bonus or a Dwarf crowd control break feel good in the moment but won't change the outcome of a match against a skilled opponent of a different race.

For leveling and solo play, racials that increase experience gain or reduce damage taken can provide a mild smoothing effect. You'll level a bit faster as a Human or goblin, or survive a bit more easily as a dwarf or tauren. The difference is small enough that it should never stop you from rolling the race you actually want to play.

Many players choose race purely on appearance and lore. You spend hundreds of hours looking at your character model. Picking a race that appeals to you aesthetically is as important (or more important) than chasing racial ability optimality. If you love the look of Blood Elves or Dracthyr, that visual joy will sustain you through countless gameplay hours.

Comparing Races Within Your Faction

If you know you want to play Alliance or Horde but haven't decided on a race, comparing your options can help. Within the Alliance, humans are the most class-flexible and get a bonus to experience gain. Dwarves are sturdy and mechanically tight, good for players who want durability. Gnomes are small and tactical, with utility racials. Night elves offer the most class diversity thanks to druid access and draw players who like nature magic or stealth-based classes.

Within the Horde, orcs emphasize martial strength and are popular with warriors and shamans. Undead appeal to players who want dark magic and self-sufficiency. Tauren also offer druid access (like night elves) and attract players who want to tank or heal with a nature flavor. Trolls are versatile and draw players who like fast gameplay (their regeneration synergizes well with aggressive playstyles).

If you can't decide, think about which starting zone appeals to you. You'll spend several hours there, and a zone you enjoy will make the early game feel less like a tutorial. Alternatively, think about which faction's culture resonates with you: Alliance is more traditionally "good" and civilized, while Horde is more pragmatic and survival-focused. Neither is objectively better; they're just different cultural visions.

The Evolution of Racial Balance

Racial abilities have become increasingly balanced over World of Warcraft's history. In the earliest expansions, some races had significant mechanical advantages over others, leading to optimization choices that felt mandatory. Modern World of Warcraft deliberately keeps racial abilities modest so that your choice of class is far more mechanically important than your choice of race.

This philosophy shift means that modern players have genuine freedom to choose based on aesthetics, lore, and personality rather than performance. It also means that if you're drawn to a specific race or appearance, you don't need to worry that you're gimping yourself by not picking the "meta" race. The game is designed to include you regardless of race choice.

Starting Zones and Early Game

Your race determines where you begin the game. Each starting zone teaches you the fundamentals and introduces you to your race's culture. The starting experience is crucial for immersing you in your race's identity and the faction's values.

Alliance races typically start in cooler, more civilized-looking zones: humans in grassy Elwynn Forest, dwarves in snowy Dun Morogh, gnomes in the mechanical Gnomeregan, night elves in the forested Teldrassil. These zones are lower-level, quest-dense, and packed with your racial peers. You'll meet other members of your race and learn the shared history and traditions. Alliance starting zones have a relatively peaceful, order-focused aesthetic.

Horde races start in harsher, more tribal zones: orcs and trolls in the desert Durotar, undead in the cursed Tirisfal Glades, tauren in the windswept Mulgore. Horde starter zones have a rougher, more dangerous aesthetic, reflecting the faction's culture of survival and strength. The environmental tone matches each faction's philosophy.

Newer races like dracthyr start in zones specific to their lore (the Forbidden Reach for dracthyr) and neutral races like pandaren go through a completely separate starting experience in a zone called the Wandering Isle before being told to choose a faction and move to their appropriate zone. These newer starting experiences are more elaborate and story-focused than core races.

The starting zone is often the most social part of your early game. You'll meet other new players, learn the game's basics, and get your first taste of the world. After level 10 or so, you can move to shared leveling zones, and the race barrier becomes invisible. But for the first few hours, your starting zone is where your race's story truly begins. Many players have nostalgic attachment to their first starting zone, remembering it as their entry point to World of Warcraft.

Reading a Race Page on TheWoWDB

TheWoWDB provides race pages packed with data about each playable race and the client model rows that NPCs use. Learning to read a race page efficiently helps you compare races and make informed decisions.

On a race page, you'll find the race's name, a description of the race's lore and culture, a list of all classes that can play the race, and detailed information about its racial abilities. The abilities are listed with their descriptions: for passive racials, you'll see the constant benefit they provide. For active racials, you'll see the cooldown, effect, and any restrictions.

Many race pages also display the character model and skins available for that race, showing you exactly what your character will look like with different skin tones and customization options. Some pages link to related races (like linking night elf to worgen, both of which are Alliance fur-based races) to help you compare. If you want to preview how gear looks on a specific race before committing, use the dressing room to see your potential character with different appearances.

The page also lists which classes can become that race, so if you're trying to find all races that can be a specific class, you can review each race page and filter by class availability. You can see character model variants: the client stores dozens of race model rows, many of which are used for NPCs or specific cosmetic variations rather than playable characters. TheWoWDB catalogs all of them so you can explore the full depth of race artwork in the game. If you're curious about a specific race's history or cultural context, you can often find that information on the database pages linked from the race pages, including achievements tied to each race's heritage armor quest lines.

The race pages also connect to the factions system: each race belongs to a faction (Alliance or Horde) and many races are tied to specific faction reputations. Understanding these connections helps you see how race, faction, and storytelling interweave in World of Warcraft.

Faction Identity and Community

Your race is part of your faction identity. Alliance and Horde players see each other as enemies in the story, and race is part of that identity. The faction divide shapes social interaction, storytelling, and community bonds in World of Warcraft in ways that go beyond mechanics.

Humans are the political heart of the Alliance, diplomatically aligned with dwarves, gnomes, and night elves. Together, these races represent order, civilization, and the Light's teachings. Orcs are the military backbone of the Horde, united with undead, tauren, and trolls. Together, these races represent strength, survival, pragmatism, and an alternative moral framework to the Alliance's. New races are expected to pick a side and adopt its values (with the exception of neutral races like pandaren, who truly can pick). Your faction choice through your race determines which cities you start in, which NPCs tell you your story, and which players are your allies in the world.

Some players have strong roleplaying investment in their race's lore and culture. A worgen might see themselves as a defender of Gilneas and its reclaimed humanity. A blood elf might embrace their society's redemption story after the Sunwell's restoration. A goblin might embrace profit-driven schemes and trade cartels. A draenei might embody the Light's teachings and alien-yet-noble worldview. These are purely flavor, but they give your character a narrative identity that stretches beyond mechanics. Many players create alts specifically to explore different races and their stories, treating it as a form of creative expression.

When you join a guild, you'll likely find other players who share your race or faction. Guilds often form around shared race or class, leading to strong communities of players who identify as Dwarf Priest enthusiasts or Troll Shamans. Some guilds are faction-exclusive and build their entire identity around one side of the conflict. Your race is your first contact with that community, and many lasting friendships in World of Warcraft form between players who share a race and spend time together roleplaying or raiding as that race's community.

Changing Your Mind: Race Changes in Retail

In retail World of Warcraft, you can change your character's race if you decide you made the wrong choice. Blizzard offers race changes through the in-game shop, allowing you to keep your character's level, items, and progress while swapping to a new race (and potentially a new faction).

Race changes are not free and cost real money, so most players plan their race before creating a character. But they are available if you decide after hundreds of hours that you'd rather be a different race. This safety valve means there's less pressure to get your race choice perfect on day one.

Some Classic-era players have more limited options, depending on which version of the game they're playing. In WoW Classic, race changes may not be available or may be restricted, so you're more committed to your choice. In fresh releases and seasonal content, race choice is more permanent.

What is the best race for leveling?

In retail, all races level at the same speed. Humans and goblins gain a small bonus to experience from quests, making them slightly faster by a small margin. For Classic or era content, human rogues and warriors are often considered efficient levelers because of class-specific synergies, but any race can level successfully. Pick the race you like the appearance of; you'll spend hours staring at the model.

Can I play a certain class on every race?

No. The main restriction is druids: only night elves, tauren, worgen, and pandaren can be druids. Shamans and paladins are also restricted to specific races for lore reasons. When you create a character, the character creation screen only shows you classes available to your chosen race, so you'll know immediately if a combination is unavailable.

Do racial abilities matter for PvP?

Racial abilities provide small, situational benefits in PvP. A stun-break is useful if you get stunned, and extra damage is nice if it lands. But the deciding factors in PvP are your skill, gear, and class mechanics. Two players of equal skill and gear will not have one dominate the other because of race choice. Pick the race you enjoy, and win through mechanical play.

What's the difference between dracthyr and other races?

Dracthyr are a dragon-like race introduced in Dragonflight. They can join either faction and start in a unique zone called the Forbidden Reach. They cannot be rogues or druids, but they can be evokers (a class exclusive to dracthyr). Their racials revolve around draconic magic. Dracthyr are mechanically newer and have some exclusive playstyle options, but they are not inherently more powerful than other races.

Can I change my character's race?

In retail World of Warcraft, yes. Blizzard offers race changes through the in-game shop for a cost. You keep your character's level, items, and progress. In Classic-era servers, race changes may be unavailable or have different rules, so check your specific server before assuming you can change races.

Why can't I be a dwarf druid?

Druid lore is tied to night elves and their ancient bond with nature. Tauren shamans and druids also have deep cultural roots in nature worship and the elements. When Cataclysm added worgen, they were given druid status as well, expanding the class availability. Dwarves and other races never received druid status because it doesn't fit their cultural and mechanical niche in the game. If you want a dwarf character, consider playing a different class that fits dwarven lore: warrior, rogue, hunter, or paladin.

Does race choice lock me out of guilds or content?

No. Any race can join any guild and run any dungeon or raid. Some guilds have roleplay requirements or lore-based themes, but mechanically, there are no gates based on race. You can be any race and still access the entire game world and all its content.

Where should a new player start?

New players can pick any race that appeals to them. The starting zone gives you the mechanics tutorial and lore flavor, but you'll outlevel it quickly (by level 15-20) and move into shared zones. If you're new, you might pick a race with an appealing starting zone, or pick the race that looks cool to you and learn the zone as you go. Either way, you'll find a welcoming community of players as you progress.

Are allied races harder to unlock than core races?

Allied races in retail sometimes require reputation grinds to unlock for new characters. Core races are available immediately when you create a character. But once an allied race is unlocked on your account, you can create as many characters as you want as that race. The unlock is a one-time effort per account, not per character.

Do I need to know the lore to enjoy my race choice?

No. Lore context enriches your experience, but you can absolutely ignore race lore and just play the game. Some players invest heavily in their race's story and roleplay it out in guilds and social scenarios. Others care only about aesthetics and mechanics. Both approaches are perfectly valid, and the game accommodates both.

Playing WoW Forever? Forever is Blizzard's Classic-based version and it is still in beta, so this guide does not make claims about how this system will work there. What the beta client actually contains is tracked on the WoW Forever hub, and anything you read about Forever before launch can change. Until it ships, the Classic Era notes in this guide are the closest reference for how a Classic ruleset treats this topic.