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World of Warcraft

WoW Creature Families

The 84 creature families in the current retail game build - 61 of them tameable by Hunters, split across Ferocity, Tenacity and Cunning specialisations.

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All creature families (84)

Each tile carries the family's own client icon and the size of its creature roster in the current build. Ferocity, Tenacity and Cunning families can be tamed as Hunter pets; the rest are world creatures only.

AbominationNon-tameableNo creatures in this build
AbyssalNon-tameable5 creatures
AqiriCunning7 creatures
BasiliskCunning7 creatures
BatFerocity7 creatures
BearTenacity8+ creatures
BeetleTenacity4 creatures
Bird of PreyCunning8+ creatures
Blood BeastTenacity8+ creatures
BoarCunning8+ creatures
CamelCunning3 creatures
CarapidTenacity8+ creatures
Carrion BirdFerocity8+ creatures
CatFerocity8+ creatures
ChimaeraFerocity8+ creatures
ClefthoofFerocity8+ creatures
Core HoundFerocityNo creatures in this build
CourserFerocity8+ creatures
CrabTenacity7 creatures
CrocoliskFerocity3 creatures
DevilsaurFerocity8+ creatures
DirehornTenacity8+ creatures
DoomguardNon-tameable8+ creatures
DragonhawkTenacity8+ creatures
Earth ElementalNon-tameableNo creatures in this build
FeathermaneTenacity8+ creatures
FelguardNon-tameable3 creatures
FelhunterNon-tameable8+ creatures
Fel ImpNon-tameable3 creatures
Fire ElementalNon-tameableNo creatures in this build
FoxCunning5 creatures
GhoulNon-tameableNo creatures in this build
GorillaFerocity2 creatures
GruffhornCunning5 creatures
HopperTenacity8+ creatures
HoundCunning8+ creatures
HydraTenacity7 creatures
HyenaCunning4 creatures
ImpNon-tameable5 creatures
IncubusNon-tameable1 creature
InfernalNon-tameable7 creatures
Lesser DragonkinFerocity8+ creatures
LizardTenacity5 creatures
MammothTenacity8+ creatures
MechanicalCunning8+ creatures
MonkeyCunning1 creature
MothCunning4 creatures
ObserverNon-tameable1 creature
OxenTenacity7 creatures
PterrordaxCunning1 creature
RaptorCunning6 creatures
RavagerFerocity4 creatures
RayFerocity6 creatures
Remote ControlNon-tameableNo creatures in this build
RiverbeastTenacity2 creatures
RodentCunning8+ creatures
ScalehideFerocity3 creatures
ScorpidFerocity2 creatures
SerpentCunning8+ creatures
Shale BeastCunning1 creature
ShivarraNon-tameable2 creatures
SpiderFerocity8+ creatures
Spirit BeastTenacity8+ creatures
SporebatCunningNo creatures in this build
StagTenacity8+ creatures
Stone HoundTenacity4 creatures
Storm ElementalNon-tameable1 creature
SuccubusNon-tameable8+ creatures
TallstriderFerocity3 creatures
TerrorguardNon-tameable3 creatures
TurtleTenacity7 creatures
VoidlordNon-tameable4 creatures
VoidwalkerNon-tameable3 creatures
Warp StalkerCunningNo creatures in this build
WaspFerocity7 creatures
Water ElementalNon-tameable1 creature
WaterfowlTenacity2 creatures
Water StriderCunning1 creature
WhiptailFerocity1 creature
Wind SerpentFerocity8+ creatures
WolfFerocity8+ creatures
WormTenacity8+ creatures
WrathguardNon-tameable2 creatures
ZombieNon-tameableNo creatures in this build

Creature Families in World of Warcraft: The Complete Hunter Pet Guide

What Is a Creature Family?

A creature family is a grouping of creatures based on shared traits, appearance, and sometimes shared abilities. For hunters, this is the most important classification system, because families determine which pets you can tame and how they behave in combat. When you learn a pet's family, you understand its playstyle, its role in your party, and how it compares to other tameable companions.

The game contains hundreds of distinct creatures, grouped into families across all versions of World of Warcraft. Most families can be tamed by hunters as combat pets. The remaining families are exclusive to world encounters and NPC summons, like demons, elementals, and undead creatures that only enemy casters control.

Think of families as functional categories. A /creature-family/cat-2/ and a /creature-family/wolf-309/ are very different creatures visually and thematically, but they occupy similar roles in a hunter's stable because they belong to the same specialization tier. A /creature-family/bear-4/ and a /creature-family/crocolisk-6/ serve completely different purposes, even though both are available early in the game.

A common source of confusion is the difference between creature type and creature family. Creature type is a broad classification that includes humanoid, beast, demon, elemental, undead, dragon, and several others. This label matters for certain spells and abilities that specifically target a type. A family, by contrast, is a subdivision within or across types. Most families consist of beasts (cats, wolves, bears, birds), but some families are demonic (imps, doomguards, felhunters), elemental, mechanical, or undead. When you tame a pet, you're selecting a specific family, and that family comes with its own ability kit, stat scaling, and role in combat.

Tameable Versus Non-Tameable Families

Not all creature families in the world are available for taming. Creature families divide into four broad categories: Ferocity, Tenacity, Cunning, and Non-Tameable. Understanding this segmentation helps you find pets you can actually tame versus creatures that are locked to other classes.

The first three are pet specializations covered below, and they contain families available to hunters. Non-tameable families are creatures that hunters cannot tame under any circumstances, no matter what specialization they are, no matter how many years the hunter has been playing, and regardless of gear or power level. These families are reserved for other classes and are part of the game's class identity system. Non-tameable families include demonic families controlled by warlocks and demon hunters (doomguards, felguards, felhunters, imps, and succubi), which belong to warlock and demon hunter summon systems; elemental families like earth and fire elementals, which shamans and mages control through class-specific summoning mechanics; undead families like ghouls and zombies, used exclusively by death knights; and other exotic summons like infernals used in raids or dungeons.

Non-tameable families are worth skipping if you're looking for a pet to tame. If a family is marked Non-Tameable, it won't respond to your taming attempt, so you can focus on the families that will actually join your stable. Understanding this distinction saves time when browsing and helps you focus on what you can actually achieve.

Pet Specializations: Ferocity, Tenacity, and Cunning

The retail version of World of Warcraft organizes tameable families into three specializations, each with a distinct role and ability set. Understanding these specializations is essential for choosing the right pet for your playstyle and content.

Ferocity families are damage dealers. These pets excel at sustained and burst damage and include families like cats, wolves, birds of prey, raptors, carrion birds, chimeras, devilsaurs, and spiders. In group content, a Ferocity pet's role is to maximize threat generation on enemies and keep damage flowing. These pets receive stat bonuses that amplify their attack power, making them ideal when you want to accelerate kills.

Tenacity families are tanks. These pets have higher health pools and damage reduction and specialize in survival. They include bears, boars, crabs, turtles, dragonhawks, blood beasts, hydras, and spirit beasts. In dungeons and raids, a Tenacity pet pulls enemy focus away from the hunter and absorbs incoming damage, freeing you to deal damage without worrying about your pet's survival. These pets receive stat bonuses that increase armor and health, and they gain access to defensive abilities that reduce incoming damage.

Cunning families are hybrid pets, blending some offense with some defense. They include monkeys, foxes, lizards, serpents, mechanicals, hounds, and rhinos. Cunning pets offer a balance between aggression and survival, useful when you want consistent damage without full tank mechanics. They excel in scenarios where you need mobility, crowd control, or utility.

Each specialization grants families access to shared abilities and stat scaling. If you switch your pet to a different family within the same specialization, your pet's role stays roughly the same, but its family-specific abilities change. Switching across specializations is a bigger shift: moving from a Ferocity /creature-family/cat-2/ to a Tenacity /creature-family/bear-4/ completely changes how you use the pet in combat, shifting from aggressive to defensive.

Earlier versions of World of Warcraft, including Classic Era, The Burning Crusade, and Wrath of the Lich King, worked very differently. In Classic, each creature family had its own unique ability that defined its role. A /creature-family/cat-2/ had Feline Swiftness, which increased the pet's attack speed. A /creature-family/boar-5/ had Gore, a charge ability that let the pet close distance to enemies. A /creature-family/crocolisk-6/ had Bite for raw melee damage. These family abilities were the primary way hunters differentiated their pets, and choosing a family meant choosing a specific toolkit. When the Cataclysm expansion arrived, the pet specialization system was overhauled into the Ferocity/Tenacity/Cunning model, and many family-specific abilities were consolidated, retired, or made passive bonuses.

On those versions, you cannot simply pick a family based on appearance or leveling speed; you pick based on what the family actually does in combat. Different families have distinctive family-specific abilities that create playstyle differences. The ability itself creates differences that persist throughout your leveling journey.

Exotic Pet Families and Beast Mastery

Some families are classified as exotic and are only available to hunters who specialize in Beast Mastery, the hunter specialization dedicated entirely to pet power and control. Exotic families are the crown jewels of taming: they offer rare appearances, higher damage output, unique mechanics, and exclusive abilities that give Beast Mastery hunters a clear advantage in sustained single-target damage and pet-focused strategies.

Exotic families include core hounds, devilsaurs, spirit beasts, chimeras, and several others across the game's expansions. These families are often powerful in their own right, but more importantly, they serve as status symbols among hunters. When you see a hunter riding into battle with a rare exotic pet, you know that hunter has invested time and effort into Beast Mastery specialization. Each exotic family has its own lore significance and visual presence that makes it stand out in a crowd of common pets.

To tame an exotic pet, you must have the Beast Mastery specialization active on your hunter at the moment of taming. If you switch to Marksmanship or Survival after taming an exotic pet, you retain any exotic pets you have already tamed, and they remain usable in combat. However, you cannot tame new exotic families until you switch back to Beast Mastery. This restriction makes exotic pets a specialization identity: Beast Mastery hunters are instantly recognizable partly because of the rare and powerful pets they ride into battle. It also means that exotic pets serve as a kind of investment in the Beast Mastery playstyle.

TheWoWDB's creature family pages will clearly show you which families require Beast Mastery and which are available to all hunter specializations. Any family not marked as exotic can be tamed by any hunter specialization, making them more accessible to Marksmanship and Survival hunters who still want diverse pet options. For beast mastery enthusiasts, browsing and collecting exotic families becomes part of the endgame experience.

Pet Loyalty, Happiness, and Feeding in Classic Versions

These mechanics add a layer of relationship management between you and your pet, making pet ownership feel like a real responsibility rather than just a combat tool.

Loyalty is a hidden metric that determines how likely your pet is to remain in combat when you die, and how quickly your pet gains experience compared to you. Pets start at low loyalty and gain loyalty through time spent together in combat, successful kills that the pet participates in, and feeding them appropriate food that restores their happiness. A pet with higher loyalty will not abandon the battle if you fall in combat, instead continuing to fight the enemy and giving you a chance to resurrect nearby. Higher loyalty also means your pet accumulates experience faster, which is critical for keeping your pet's level close to yours as you progress.

Happiness is a daily resource that decreases each time you die with the pet active, if the pet gets denied a kill by your hunter abilities like traps or ranged attacks, or if the pet is simply ignored for long periods without seeing action. If your pet's happiness drops too low, it will refuse to attack and its damage output suffers dramatically or stops entirely, making solo leveling nearly impossible. You restore happiness by feeding your pet food that it enjoys. Each family has preferred food types, and feeding your pet its preferred food restores more happiness than generic feed. The system rewards paying attention to your pet's needs.

For example, a /creature-family/boar-5/ might prefer meat, while a /creature-family/spider-289/ might prefer insects or humanoid flesh. The game UI will tell you what your specific pet enjoys, and you can purchase pet food from vendors in towns or loot it from creatures you kill. It sounds like tedium, but it creates a meaningful bond between hunter and pet: you actually have to care for the pet, not just summon it and forget it. You invest time and gold into its wellbeing. Loyalty and happiness are not tracked in retail World of Warcraft. If you have only played retail, these systems will feel archaic and cumbersome.

Choosing and Building Your Pet Stable

When you first unlock taming as a hunter, usually in the early teens, you face a choice: which family should I tame first? The answer depends on how you want to level and what you find enjoyable. If you want the safest, most forgiving leveling experience, choose a Tenacity family like a /creature-family/bear-4/. These pets tank damage, hold threat on enemies, and give you time to cast spells or move away from danger. Leveling is slower because your pet deals less damage per second, but you take fewer risks and survive longer in situations where you pull too many enemies or wander into a dangerous zone. This approach is forgiving for new hunters learning the ropes.

If you want the fastest leveling and do not mind operating with thinner survival margins, choose a Ferocity family. These pets kill enemies quickly, reducing the total time you spend in each encounter. You take more damage because your pet does not soak hits as effectively, but enemies die faster and you move through content quicker. This approach rewards skillful play and is ideal if you have played hunters before and understand positioning and threat management.

Cunning families offer a middle ground, providing decent damage output without sacrificing too much survivability. This balance makes them forgiving for players who want a bit of both without committing to one playstyle. In Classic versions, where family abilities matter mechanically, leveling choice is also about the ability your family provides. If the family's unique ability synergizes with your playstyle, you are more likely to stick with it through several levels. If the ability feels weak or redundant with your own hunter abilities, you might swap pets more frequently.

Regardless of version, your first pet choice is not permanent. You can tame new pets at any time, store multiple pets in your stable (the exact number depends on your level), and swap them on the fly between encounters. If your first choice does not work out, taming a different family takes only a few minutes, and you lose nothing except a small amount of time.

Once you have settled on a specialization after some experimentation, you will likely want to try multiple families within that specialization to see which one clicks for you. Within a specialization, families fulfill similar roles but differ in base stats, attack animations, and family-specific abilities (in Classic). You might find that one family's playstyle or appearance appeals to you more, or one might feel faster or smoother in combat.

One underrated factor in choosing a pet family is appearance and personal preference. Many hunters keep multiple pets not because they fill different roles in different encounters, but because they like how each one looks and feels in the world. A dragon hawk feels different from a boar, even if both are Tenacity tanks. A devilsaur makes a statement that a raptor does not. This visual reference helps you decide whether a family's appearance appeals to you before you invest time traveling to find one to tame. Some families are visually distinct enough that you know immediately whether they fit your aesthetic and personality.

Most hunters eventually build a stable of multiple pets, each serving a different purpose or matching a different aesthetic. A common stable might include a Tenacity tank for solo questing and risky content, a Ferocity damage dealer for group dungeons and raids, and an exotic pet for the prestige and power boost in endgame content. Some hunters have a "pet for every zone" or a "pet for every expansion." Others collect pets by appearance alone, trading optimization for visual variety and the joy of riding something that makes them smile. TheWoWDB's family database supports this playstyle and pet collecting mentality. You can browse families, screenshot or bookmark the ones you like, and plan a route to tame them all. Each family page tells you where to find creatures of that family, so you can schedule farm runs, gather a team to help if the creatures are dangerous, and build your stable deliberately over time.

Using Pets in Dungeons, Raids, and PvP

The role your pet plays changes dramatically in group content. Solo, your pet is an extension of your damage output, a tank, or both. In dungeons, your pet must fit into the group's role composition. In a five-player dungeon with a tank class, a Ferocity or Cunning pet maximizes your damage while the tank holds threat. Bringing a Tenacity pet to a dungeon where a dedicated tank is already full health and threat-capped means you are trading group damage for redundant survivability. However, if the dungeon group is undergeared or the tank is struggling, a Tenacity pet can provide backup survivability.

In raids, where threat is managed by a dedicated tank and damage is pooled across many players, Ferocity pets are the standard. Your job as a hunter is to maximize damage, and a Ferocity pet's damage output is highest. Raids have enough healing and tank redundancy that your pet's survival is rarely in question.

In PvP, pet choice becomes even more important. Your pet is a target as much as you are, and enemy players will attack it strategically. Tenacity families are popular in PvP because they survive focused attacks longer, giving you time to heal them or kite enemies. Tenacity pets can tank significant damage, letting you focus on offense. Cunning families with mobility or utility abilities (like slowing enemy movement or interrupting casts) can shift a fight's momentum. Ferocity pets are risky in PvP because they die quickly to focused fire, but some hunters prefer the aggressive playstyle and accept the risk. The psychological element matters too: seeing a Ferocity pet signals aggression to enemies, while a Tenacity pet signals defense. Your pet choice can influence how enemies approach the fight.

Understanding the Creature Family Database

When you click a creature family link on TheWoWDB, you land on a dedicated page for that family. At the top of the page, you see the family name, its icon (the same icon displayed in your pet bar in-game), its specialization tag (Ferocity, Tenacity, Cunning, or Non-Tameable), and the count of creatures in that family across all current builds and versions.

Below that, you will find a comprehensive list of all individual creatures in the family. Each creature entry shows its name, its level range, which zones it appears in, and direct links to those zones so you can navigate there. This list tells you exactly where you can go to tame a member of that family. If a family shows zero creatures in the current build, the family exists in the game's code but has no instances spawned yet, often because the zone or expansion containing them has not been released, has been removed, or is retired. This is not unusual for legacy families.

Creature families organize into sortable, filterable categories that make browsing intuitive. You can filter by specialization to see only Ferocity, Tenacity, or Cunning families. This filtering is useful when you already know what role you want your pet to fill. You can also filter by creature availability to see which families have active creatures in the current content, which helps you focus on families you can actually access. Each family entry displays the family name, its icon, its specialization tag, and creature listings in that family. A search function allows you to find families by name or type (like "I want a spider" or "I want something exotic").

The family pages include links to related information to help you explore further and understand context. Links to the /class/hunter-3/ remind you of the larger context: these families exist to be tamed by hunters. Information about legendary NPCs helps you see creatures that share a family with your future pet. A link to the /battle-pets/ clearly separates companion pets (collectible, non-combat followers like critters and vanity pets) from hunter tamed combat pets, clarifying that these are distinct systems. These connections help you understand how families fit into the larger World of Warcraft ecosystem.

Creature Families Across All Versions

The creature family database spans all playable client versions: retail, Classic Era, The Burning Crusade, Wrath of the Lich King, Cataclysm, Mists of Pandaria, and WoW Forever. Not every family is available in every version, and this versioning reflects how World of Warcraft has evolved over the years. For example, mechanical pets are available in Cataclysm and forward, but not in Classic or TBC because mechanical creatures as a concept did not exist in the earliest expansions. Exotic families like spirit beasts were introduced in Wrath of the Lich King and are available in all versions from Wrath onward. If you are playing a specific version, not all families are open to you, but you have access to many options that match the content and lore of that era.

The breakdown in retail divides tameable families into three specializations: Ferocity, Tenacity, and Cunning. The roster also includes non-tameable families held in reserve for other classes. This variety gives you substantial flexibility in choosing a pet that matches your playstyle, your visual preferences, and your role in a group. A new hunter has plenty of options from level one onward, starting with common beasts found in early zones and progressing to rare and exotic families in endgame content.

The /class/hunter-3/ specializations reflect different relationships with pets and different philosophies toward combat. Beast Mastery hunters dedicate their talents and abilities to amplifying their pet's power and control, making the pet the primary source of damage and the star of the show. Marksmanship and Survival hunters still use pets for utility, mobility, and damage, but the pet is one tool among many, not the centerpiece. Understanding these specialization differences helps you choose not just which pet family appeals to you, but also which hunter specialization best matches how you want to play.

Pet Roles and Customization

While retail specializations give pets three clear base roles, individual hunters often customize and refine those roles further based on talent selections, pet ability choices, gear investment, and playstyle preferences. A Tenacity pet can be built as an offtank that holds priority targets while the main tank holds the boss, a Ferocity pet can be built for burst damage on specific enemies rather than sustained damage, and a Cunning pet can be built to apply crowd control, utility, or mobility rather than pure damage output.

Family pages help you understand the foundation that each family provides. From there, your talents, abilities, and gear determine how you use that foundation and take advantage of the pet's baseline strengths. A Tenacity pet is fundamentally defensively capable, but whether your tank is a dungeon tank holding multiple enemies, a soloing tank against dangerous rare creatures, or a PvP survival tool that lets you focus on offense depends entirely on your choices and strategy. Understanding families as a foundation rather than a hard role limit gives you tremendous flexibility.

You can experiment with families, test their appearance and feel in combat, watch how they perform in different content, and then refine your build to maximize what you want that pet to do for you. TheWoWDB does not label families as PvP or PvE because families work in both contexts. However, experienced hunters know which families have the survival, armor, or utility for competitive play. Browsing family pages and understanding specialization helps you make that choice and find the pet that matches your playstyle.

What is the difference between a creature type and a creature family?

Creature type is a broad classification (beast, demon, elemental, undead, humanoid, etc.) that determines which spells and effects target that creature. A creature family is a narrower grouping within or across types. Most tameable families are beasts, but some are mechanical or demonic. A family determines which pet abilities your tamed creature can use and, in retail, which specialization it belongs to.

Can I tame any creature I see in the world?

No. Only creatures from tameable families can be tamed as hunter pets. Non-tameable families are exclusive to world encounters, NPC summons, and other non-hunter mechanics. You can tell whether a family is tameable by looking it up on TheWoWDB or by attempting to tame and seeing if the attempt fails.

Do all families within a specialization play the same way?

In retail, yes, broadly. All Ferocity families deal high damage, all Tenacity families tank, and all Cunning families offer a hybrid role. However, they have different appearances, different attack animations, and different stat distributions. In Classic, each family has unique abilities that make families play very differently from one another, even within implicit roles.

Which family is best for leveling?

It depends on your playstyle. Tenacity families are safest and give you the longest to cast and move. Ferocity families kill enemies fastest and level quicker if you play well. Cunning families are balanced. In Classic, the best family for leveling is the one whose family ability helps you most. Try a few and see which you prefer.

Can I change my pet family?

Yes, completely. You can tame new pets, store pets in your stable, and swap them whenever you want. Your first pet is not permanent. Many hunters keep multiple pets for different situations or simply because they like the variety.

What is Beast Mastery, and does it limit my pet choices?

Beast Mastery is a hunter specialization that makes your pet a powerful centerpiece. To tame exotic families, you must have Beast Mastery active, but you can switch specializations later and keep the pet. Other hunters can tame non-exotic families without Beast Mastery. Beast Mastery is the specialization for hunters who want their pet to be the star of the show.

Are there any exotic families I should know about?

Exotic families like spirit beasts, core hounds, devilsaurs, and chimeras offer unique appearances and exceptional power. They require Beast Mastery to tame and are often the pets you see legendary hunters riding into battle. If you want to stand out, an exotic pet is a good goal.

How do I find a specific creature family in the world?

Click the family link on TheWoWDB, and the family page will list all creatures in that family. The list includes their zones and level ranges. This tells you exactly where to go to find a creature you can tame.

Do classic versions have different families than retail?

There are 84 families total, but not every family appears in every version. Some families, like mechanical pets, were added in later expansions and do not exist in Classic or TBC. If you play a specific version, check TheWoWDB to see which families are available in that version.

What is pet loyalty and happiness?

Loyalty and happiness are mechanics in Classic, TBC, Wrath that represent your bond with your pet. Loyalty increases over time and affects the pet's behavior in combat. Happiness decreases when you die or neglect the pet and recovers when you feed the pet food it enjoys. These systems do not exist in retail but are important in Classic versions.

Should I care about a pet's family ability?

In retail, no. Specialization (Ferocity, Tenacity, Cunning) matters much more than individual family ability. In Classic, yes, absolutely. A family's unique ability is often the reason to choose that family. Read the family page to see what ability it offers, and decide whether that ability suits your playstyle.

Playing WoW Forever? Forever is Blizzard's Classic-based version and it is still in beta, so this guide does not make claims about how this system will work there. What the beta client actually contains is tracked on the WoW Forever hub, and anything you read about Forever before launch can change. Until it ships, the Classic Era notes in this guide are the closest reference for how a Classic ruleset treats this topic.