Tooltip
Spews acidic bile at a target and nearby enemies, inflicting 12000 Nature damage and 1500 additional damage every 2 sec. for 18 sec.
How it works
Its aura procs every time its trigger condition is met.
Acid Breath is built from 3 client effects, applied in this order:
- Effect 1 is Dummy (effect type 3).
- Effect 2 is School Damage (effect type 2). Its base value is 12000. Its area radius is 50 yards.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 1500 per tick. Its area radius is 50 yards. It ticks every 2 sec, 9 times over the full 18 sec (13500 base in total).
What it does
Acid Breath is a Nature spell with a 1 sec cast, a range of 50 yards and effects that last 18 sec. When cast it deals Nature damage (base value 12000) in a 50 yard radius and applies an aura in a 50 yard radius every 2 sec.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 50 yards (Extended Range) |
| Cast time | 1 sec |
| Duration | 18 sec |
| Proc chance | Always |
| Effect #1 | Dummy (3) |
| Effect #2 | School Damage (2) Value: 12000 Radius: 50 yards |
| Effect #3 | Apply Aura (6) Aura type id 3 Value: 1500 Radius: 50 yards Period: every 2 sec |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.