Tooltip
Launches a Holy bolt at the target that grows in power as it travels, which causes 0.4 to 1 Holy damage to an enemy, or 0.4 to 1 healing to an ally.
This effect can bounce from allies to other allies, or from enemies to other enemies. Each time it bounces it will split into 2 bolts, preferring farther away targets, and never hitting the same target twice. Cascade can bounce up to 4 times.
How it works
Casting it triggers a 1.5 sec global cooldown.
Cascade is built from 3 client effects, applied in this order:
- Effect 1 is Dummy (effect type 3). Its base value is 4.
- Effect 2 is Dummy (effect type 3). Its base value is 2.
- Effect 3 is Dummy (effect type 3). Its base value is 4.
What it does
Cascade is a Holy spell with an instant cast, a range of 40 yards and a 25 sec cooldown.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Holy |
|---|---|
| Range | 40 yards (Long Range) |
| Cast time | Instant |
| Cooldown | 25 sec |
| Global cooldown | 1.5 sec |
| GCD category | Category id 133 |
| Effect #1 | Dummy (3) Value: 4 |
| Effect #2 | Dummy (3) Value: 2 |
| Effect #3 | Dummy (3) Value: 4 |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.