Tooltip
Launches a Shadowy bolt at the target that grows in power as it travels, which causes 0.4 to 1 Shadow damage to an enemy, or 0.4 to 1 healing to an ally.
This effect can bounce from allies to other allies, or from enemies to other enemies. Each time it bounces it will split into 2 bolts, preferring farther away targets, and never hitting the same target twice. Cascade can bounce up to 4 times.
How it works
Cascade is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 1. It scales with 1.225 times spell power.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 4.
What it does
Cascade is a Shadow spell with an instant cast, a range of 40 yards and effects that last 0.1 sec. When cast it deals Shadow damage (base value 1) and applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Shadow |
|---|---|
| Range | 40 yards (Long Range) |
| Cast time | Instant |
| Duration | 0.1 sec |
| Effect #1 | School Damage (2) Value: 1 Spell power coefficient: 1.225 |
| Effect #2 | Apply Aura (6) Aura type id 4 |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.