Tooltip
Charges an enemy, inflicting 1850 to 2150 physical damage.
How it works
Its aura procs every time its trigger condition is met.
Charge is built from 3 client effects, applied in this order:
- Effect 1 is effect type 96, which the datamine does not name.
- Effect 2 is School Damage (effect type 2). Its base value is 1850.
- Effect 3 is Apply Aura (effect type 6).
What it does
Charge is a Physical spell with an instant cast, a range of 5-30 yards and effects that last 1 sec. When cast it deals Physical damage (base value 1850) and applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70531. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 5-30 yards (Monster Shoot) |
| Cast time | Instant |
| Duration | 1 sec |
| Proc chance | Always |
| Effect #1 | Effect 96 |
| Effect #2 | School Damage (2) Value: 1850 |
| Effect #3 | Apply Aura (6) |
Raw client values from the MoP Classic client, build 5.5.4.70531. Where the game data carries no name for an id, the id is shown as is.