Tooltip
Reduces an enemy's armor by 5000 and inflicts 722 to 928 Nature damage every 5 sec. for 30 sec.
How it works
Its dispel type is client id 4. Its aura procs every time its trigger condition is met.
Corrosive Poison is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 722 per tick. It scales with 0.1 times spell power. Its area radius is 20 yards. It ticks every 5 sec, 6 times over the full 30 sec (4332 base in total).
- Effect 2 is Apply Aura (effect type 6). It applies aura type 22. Its base value is -5000. Its area radius is 20 yards.
What it does
Corrosive Poison is a Nature spell with an instant cast, no range (it targets the caster) and effects that last 30 sec. When cast it applies an aura in a 20 yard radius every 5 sec and applies an aura in a 20 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Duration | 30 sec |
| Dispel type | Dispel type id 4 |
| Proc chance | Always |
| Effect #1 | Apply Aura (6) Aura type id 3 Value: 722 Spell power coefficient: 0.1 Radius: 20 yards Period: every 5 sec |
| Effect #2 | Apply Aura (6) Aura type id 22 Value: -5000 Misc value: 1 Radius: 20 yards |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.