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MoP ClassicMists of Pandaria 5.5 · progression realms · one cross-faction auction house per realmAlso on WoW Forever · Classic Era · The Burning Crusade · Wrath of the Lich King · Retail (Midnight)
Dark Matter

Spell

Dark Matter

Shadow

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Instant castSelf Only

A cloud of Dark Matter surrounds the target, increasing damage taken by 50%, decreasing movement speed by 30% and dealing 1885 to 2115 Shadow damage to nearby enemies.

Dark Matter

Tooltip

A cloud of Dark Matter surrounds the target, increasing damage taken by 50%, decreasing movement speed by 30% and dealing 1885 to 2115 Shadow damage to nearby enemies.

How it works

Its dispel type is client id 1. Its aura procs every time its trigger condition is met.

Dark Matter is built from 3 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 87. Its base value is 50. Its area radius is 5 yards.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 33. Its base value is -30. Its area radius is 5 yards.
  3. Effect 3 is School Damage (effect type 2). Its base value is 1885. Its area radius is 5 yards.

What it does

Dark Matter is a Shadow spell with an instant cast, no range (it targets the caster) and effects that last 20 sec. When cast it applies an aura in a 5 yard radius and deals Shadow damage (base value 1885) in a 5 yard radius.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.

Spell Details

SchoolShadow
RangeSelf Only
Cast timeInstant
Duration20 sec
Dispel typeDispel type id 1
Proc chanceAlways
Effect #1Apply Aura (6)
Aura type id 87
Value: 50
Misc value: 127
Radius: 5 yards
Effect #2Apply Aura (6)
Aura type id 33
Value: -30
Radius: 5 yards
Effect #3School Damage (2)
Value: 1885
Radius: 5 yards

Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.

Comments

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