Tooltip
A cloud of Dark Matter surrounds the target, increasing damage taken by 50%, decreasing movement speed by 30% and dealing 1885 to 2115 Shadow damage to nearby enemies.
How it works
Its dispel type is client id 1. Its aura procs every time its trigger condition is met.
Dark Matter is built from 3 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 87. Its base value is 50. Its area radius is 5 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 33. Its base value is -30. Its area radius is 5 yards.
- Effect 3 is School Damage (effect type 2). Its base value is 1885. Its area radius is 5 yards.
What it does
Dark Matter is a Shadow spell with an instant cast, no range (it targets the caster) and effects that last 20 sec. When cast it applies an aura in a 5 yard radius and deals Shadow damage (base value 1885) in a 5 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Shadow |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Duration | 20 sec |
| Dispel type | Dispel type id 1 |
| Proc chance | Always |
| Effect #1 | Apply Aura (6) Aura type id 87 Value: 50 Misc value: 127 Radius: 5 yards |
| Effect #2 | Apply Aura (6) Aura type id 33 Value: -30 Radius: 5 yards |
| Effect #3 | School Damage (2) Value: 1885 Radius: 5 yards |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.