Tooltip
A cloud of Dark Matter surrounds the target, increasing damage taken by 100%, decreasing movement speed by 50% and dealing 4713 to 5287 Shadow damage to nearby enemies.
How it works
Its dispel type is client id 1. Its aura procs every time its trigger condition is met.
Dark Matter is built from 3 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 87. Its base value is 100. Its area radius is 5 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 33. Its base value is -50. Its area radius is 5 yards.
- Effect 3 is School Damage (effect type 2). Its base value is 4713. Its area radius is 5 yards.
What it does
Dark Matter is a Shadow spell with an instant cast, no range (it targets the caster) and effects that last 20 sec. When cast it applies an aura in a 5 yard radius and deals Shadow damage (base value 4713) in a 5 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Shadow |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Duration | 20 sec |
| Dispel type | Dispel type id 1 |
| Proc chance | Always |
| Effect #1 | Apply Aura (6) Aura type id 87 Value: 100 Misc value: 127 Radius: 5 yards |
| Effect #2 | Apply Aura (6) Aura type id 33 Value: -50 Radius: 5 yards |
| Effect #3 | School Damage (2) Value: 4713 Radius: 5 yards |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.