Tooltip
A cloud of Dark Matter surrounds the target, increasing damage taken by 50%, decreasing movement speed by 30% and dealing 1885 to 2115 Shadow damage to nearby enemies.
How it works
Its aura procs every time its trigger condition is met.
Dark Matter is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 4. Its area radius is 50 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 23. It ticks every 1 sec, 5 times over the full 5 sec. It triggers Dark Matter.
What it does
Dark Matter is a spell with an instant cast, an unlimited range and effects that last 5 sec. When cast it applies an aura in a 50 yard radius and applies an aura every 1 sec. It also casts Dark Matter (record #51000).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 50000 yards (Anywhere - Unlimited) |
| Cast time | Instant |
| Duration | 5 sec |
| Proc chance | Always |
| Effect #1 | Apply Aura (6) Aura type id 4 Radius: 50 yards |
| Effect #2 | Apply Aura (6) Aura type id 23 Period: every 1 sec Trigger spell: Dark Matter |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.