How it works
Its aura procs every time its trigger condition is met.
Darkness is built from 3 client effects, applied in this order:
- Effect 1 is Persistent Area Aura (effect type 27). It applies aura type 3. Its base value is 3000 per tick. Its area radius is 15 yards. It ticks every 1 sec, 20 times over the full 20 sec (60000 base in total).
- Effect 2 is Persistent Area Aura (effect type 27). It applies aura type 118. Its base value is -100. Its area radius is 15 yards.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 226. It ticks every 1 sec, 20 times over the full 20 sec.
What it does
Darkness is a Shadow spell with a 2 sec cast, no range (it targets the caster) and effects that last 20 sec. When cast it leaves a persistent area effect on the ground in a 15 yard radius every 1 sec, leaves a persistent area effect on the ground in a 15 yard radius and applies an aura every 1 sec.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Shadow |
|---|---|
| Range | Self Only |
| Cast time | 2 sec |
| Duration | 20 sec |
| Proc chance | Always |
| Effect #1 | Persistent Area Aura (27) Aura type id 3 Value: 3000 Radius: 15 yards Period: every 1 sec |
| Effect #2 | Persistent Area Aura (27) Aura type id 118 Value: -100 Misc value: 127 Radius: 15 yards |
| Effect #3 | Apply Aura (6) Aura type id 226 Period: every 1 sec |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Darkness appears in: 1 spell that casts it.
Spells that cast it
- Darkness Pre-effectTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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