Tooltip
15000 Shadow damage inflicted every 2 sec to all targets in the affected area for 10 sec.
How it works
It does not trigger the global cooldown, so it can be used between other casts. Its aura procs every time its trigger condition is met.
- Effect 1 is Persistent Area Aura (effect type 27). It applies aura type 3. Its base value is 15000 per tick. Its area radius is 5 yards. It ticks every 2 sec, 5 times over the full 10 sec (75000 base in total).
What it does
Death and Decay is a Shadow spell with an instant cast, a range of 100 yards, a 3 sec cooldown and effects that last 10 sec. When cast it leaves a persistent area effect on the ground in a 5 yard radius every 2 sec.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Shadow |
|---|---|
| Range | 100 yards (Tower 100) |
| Cast time | Instant |
| Cooldown | 3 sec |
| Global cooldown | None |
| Duration | 10 sec |
| Proc chance | Always |
| Effect #1 | Persistent Area Aura (27) Aura type id 3 Value: 15000 Radius: 5 yards Period: every 2 sec |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.