Tooltip
Inflicts 2625 to 3375 Shadow damage and then an additional 2625 to 3375 Shadow damage every 2 sec to all enemies in the affected area.
How it works
Its dispel type is client id 3. Its aura procs every time its trigger condition is met.
Death and Decay is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 2625. Its area radius is 10 yards.
- Effect 2 is Persistent Area Aura (effect type 27). It applies aura type 3. Its base value is 2625 per tick. Its area radius is 10 yards. It ticks every 2 sec.
What it does
Death and Decay is a Shadow spell with a 3 sec cast, a range of 45 yards and effects that last 15 sec. When cast it deals Shadow damage (base value 2625) in a 10 yard radius and leaves a persistent area effect on the ground in a 10 yard radius every 2 sec.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Shadow |
|---|---|
| Range | 45 yards (Longer Range) |
| Cast time | 3 sec |
| Duration | 15 sec |
| Dispel type | Dispel type id 3 |
| Proc chance | Always |
| Effect #1 | School Damage (2) Value: 2625 Radius: 10 yards |
| Effect #2 | Persistent Area Aura (27) Aura type id 3 Value: 2625 Radius: 10 yards Period: every 2 sec |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.