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MoP ClassicMists of Pandaria 5.5 · progression realms · one cross-faction auction house per realmAlso on WoW Forever · Classic Era · The Burning Crusade · Wrath of the Lich King · Retail (Midnight)
Death and Decay

Spell

Death and Decay

Shadow

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2 sec30 sec cooldownMedium Range

700 to 900 shadow damage inflicted every 2 sec to all targets in the affected area.

Death and Decay

Tooltip

700 to 900 shadow damage inflicted every 2 sec to all targets in the affected area.

How it works

Each cast of Death and Decay costs 1000 Mana. It does not trigger the global cooldown, so it can be used between other casts. Its dispel type is client id 3. Its aura procs every time its trigger condition is met.

  1. Effect 1 is Persistent Area Aura (effect type 27). It applies aura type 3. Its base value is 700 per tick. It scales with 1 times spell power. Its area radius is 5 yards. It ticks every 2 sec, 10 times over the full 20 sec (7000 base in total).

What it does

Death and Decay is a Shadow spell with a 2 sec cast, a range of 30 yards, a 30 sec cooldown and effects that last 20 sec. When cast it leaves a persistent area effect on the ground in a 5 yard radius every 2 sec.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.

Spell Details

SchoolShadow
Cost1000 Mana
Range30 yards (Medium Range)
Cast time2 sec
Cooldown30 sec
Global cooldownNone
Duration20 sec
Dispel typeDispel type id 3
Proc chanceAlways
Effect #1Persistent Area Aura (27)
Aura type id 3
Value: 700
Spell power coefficient: 1
Radius: 5 yards
Period: every 2 sec

Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.

Comments

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