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MoP ClassicMists of Pandaria 5.5 · progression realms · one cross-faction auction house per realmAlso on WoW Forever · Classic Era · The Burning Crusade · Wrath of the Lich King · Retail (Midnight)
Death Grip

Spell

Death Grip

Physical

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Instant castAnywhere - Unlimited

Harness the unholy energy that surrounds and binds all matter, drawing the target toward the Death Knight and forcing the enemy to attack the Death Knight for 3 sec.

Death Grip

Tooltip

Harness the unholy energy that surrounds and binds all matter, drawing the target toward the Death Knight and forcing the enemy to attack the Death Knight for 3 sec.

How it works

Its aura procs every time its trigger condition is met.

Death Grip is built from 2 client effects, applied in this order:

  1. Effect 1 is Dummy (effect type 3). Its area radius is 100 yards.
  2. Effect 2 is Trigger Spell (effect type 64). Its area radius is 100 yards. It triggers Strangulating.

What it does

Death Grip is a spell with an instant cast and an unlimited range. It also casts Strangulating.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range50000 yards (Anywhere - Unlimited)
Cast timeInstant
Proc chanceAlways
Effect #1Dummy (3)
Radius: 100 yards
Effect #2Trigger Spell (64)
Radius: 100 yards
Trigger spell: Strangulating

Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.

Comments

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