Tooltip
Harness the unholy energy that surrounds and binds all matter, drawing the target toward the death knight and forcing the enemy to attack the death knight for 3 sec.
How it works
It does not trigger the global cooldown, so it can be used between other casts. Its aura procs every time its trigger condition is met.
Death Grip is built from 2 client effects, applied in this order:
- Effect 1 is Dummy (effect type 3). Its base value is 49575. It applies the gripped mechanic. Its area radius is 3 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 11.
What it does
Death Grip is a spell with an instant cast, an unlimited range, a 35 sec cooldown and effects that last 3 sec. When cast it applies an aura. The client files the whole spell under the gripped mechanic.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 50000 yards (Anywhere - Unlimited) |
| Cast time | Instant |
| Cooldown | 35 sec |
| Global cooldown | None |
| Duration | 3 sec |
| Mechanic | Gripped |
| Proc chance | Always |
| Effect #1 | Dummy (3) Value: 49575 Mechanic: Gripped Radius: 3 yards |
| Effect #2 | Apply Aura (6) Aura type id 11 |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.