Tooltip
Harness the unholy energy that surrounds and binds all matter, drawing the target toward the Death Knight and forcing the enemy to attack the Death Knight.
How it works
Death Grip is built from 2 client effects, applied in this order:
- Effect 1 is Dummy (effect type 3). Its area radius is 100 yards.
- Effect 2 is Trigger Spell (effect type 64). Its area radius is 100 yards. It triggers Strangulating.
What it does
Death Grip is a spell with an instant cast and an unlimited range. It also casts Strangulating.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 50000 yards (Anywhere - Unlimited) |
| Cast time | Instant |
| Effect #1 | Dummy (3) Radius: 100 yards |
| Effect #2 | Trigger Spell (64) Radius: 100 yards Trigger spell: Strangulating |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.