Tooltip
Drain vitality from an undead minion, healing the Death Knight for 50% of his maximum health and causing the minion to suffer damage equal to 50% of its maximum health.
How it works
It does not trigger the global cooldown, so it can be used between other casts.
Death Pact is built from 3 client effects, applied in this order:
- Effect 1 is Dummy (effect type 3).
- Effect 2 is effect type 165, which the datamine does not name. Its base value is 50. Its area radius is 100 yards.
- Effect 3 is Heal (effect type 10). Its base value is 50.
What it does
Death Pact is a Shadow spell with an instant cast, no range (it targets the caster) and a 2 min cooldown. When cast it heals (base value 50).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Shadow |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Cooldown | 2 min |
| Global cooldown | None |
| Effect #1 | Dummy (3) |
| Effect #2 | Effect 165 Value: 50 Radius: 100 yards |
| Effect #3 | Heal (10) Value: 50 |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Death Pact appears in: 1 talent.
Talents
- Death Pact for Death Knight (Blood, Frost, Unholy)Talent
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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