Tooltip
If an effect is devoured, the Felhunter and Warlock will be healed for 1 and gain 60 Fel Energy.
Auto-Cast:
Use on the Felhunter's current target.
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How it works
Each cast of Devour Magic costs 20 Energy. It does not trigger the global cooldown, so it can be used between other casts.
Devour Magic is built from 3 client effects, applied in this order:
- Effect 1 is Dispel (effect type 38). Its base value is 1.
- Effect 2 is Dummy (effect type 3). Its base value is 234.
- Effect 3 is effect type 0, which the datamine does not name. Its base value is 234.
What it does
Devour Magic is a Shadow spell with an instant cast, a range of 30 yards and a 15 sec cooldown. When cast it dispels effects.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Shadow |
|---|---|
| Cost | 20 Energy |
| Range | 30 yards (Medium Range) |
| Cast time | Instant |
| Cooldown | 15 sec |
| Global cooldown | None |
| Effect #1 | Dispel (38) Value: 1 Misc value: 1 |
| Effect #2 | Dummy (3) Value: 234 |
| Effect #3 | Effect 0 Value: 234 |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Devour Magic appears in: 2 skill lines.
Skill lines
- Pet - Felhunter, learned automaticallySkill line
- Observer, learned automaticallySkill line
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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