Tooltip
Fires a Divine Star in front of you, traveling 24 yds, causing 1 Spellshadow damage to all enemies and 1 healing to all allies within 4 yds of its path.
After reaching its destination it will return to you, also dealing damage and healing to all targets in its path.
How it works
Divine Star is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 1. It scales with 0.455 times spell power. Its area radius is 50 yards.
- Effect 2 is Heal (effect type 10). Its base value is 1. It scales with 0.758 times spell power. Its area radius is 50 yards.
What it does
Divine Star is a Shadow and Arcane spell with an instant cast and no range (it targets the caster). When cast it deals Shadow and Arcane damage (base value 1) in a 50 yard radius and heals (base value 1) in a 50 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Shadow, Arcane |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Effect #1 | School Damage (2) Value: 1 Spell power coefficient: 0.455 Radius: 50 yards |
| Effect #2 | Heal (10) Value: 1 Spell power coefficient: 0.758 Radius: 50 yards |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.