Tooltip
Creates a ring of Holy energy around you that quickly expands and grows in power, up to 30 yds away. Deals up to 0.1 to 1 Holy damage to enemies, and up to 0.1 to 1 healing to allies, with the greatest effect at 25 yds.
How it works
Halo is built from 2 client effects, applied in this order:
- Effect 1 is Heal (effect type 10). Its base value is 1. It scales with 3.25 times spell power.
- Effect 2 is School Damage (effect type 2). Its base value is 1. It scales with 1.95 times spell power.
What it does
Halo is a Holy spell with an instant cast and a range of 100 yards. When cast it heals (base value 1) and deals Holy damage (base value 1).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Holy |
|---|---|
| Range | 100 yards (Vision Range) |
| Cast time | Instant |
| Effect #1 | Heal (10) Value: 1 Spell power coefficient: 3.25 |
| Effect #2 | School Damage (2) Value: 1 Spell power coefficient: 1.95 |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.