Tooltip
Inflicts 50% weapon damage to all enemies of the caster.
Heals all allies for 475 to 525.
How it works
Divine Storm is built from 2 client effects, applied in this order:
- Effect 1 is Weapon % Damage (effect type 31). Its base value is 50. Its area radius is 5 yards.
- Effect 2 is Heal (effect type 10). Its base value is 475. Its area radius is 8 yards.
What it does
Divine Storm is a Physical and Holy spell with an instant cast and a range of 5 yards. When cast it deals a percentage of weapon damage (base value 50) in a 5 yard radius and heals (base value 475) in an 8 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical, Holy |
|---|---|
| Range | 5 yards (Combat Range) |
| Cast time | Instant |
| Effect #1 | Weapon % Damage (31) Value: 50 Radius: 5 yards |
| Effect #2 | Heal (10) Value: 475 Radius: 8 yards |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.