Spell
Feral Rush
Shadow
Charges an enemy, dealing Shadow damage and interrupting spell cast for 6 sec.
Tooltip
Charges an enemy, dealing Shadow damage and interrupting spell cast for 6 sec.
How it works
Its aura procs every time its trigger condition is met.
Feral Rush is built from 3 client effects, applied in this order:
- Effect 1 is Jump (effect type 41).
- Effect 2 is School Damage (effect type 2). Its base value is 927.
- Effect 3 is Interrupt Cast (effect type 68). It applies the interrupted mechanic.
What it does
Feral Rush is a Shadow spell with an instant cast, a range of 80 yards and effects that last 6 sec. When cast it makes the caster jump to the target, deals Shadow damage (base value 927) and interrupts spellcasting with the interrupted mechanic.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Shadow |
|---|---|
| Range | 80 yards (Tower 80) |
| Cast time | Instant |
| Duration | 6 sec |
| Proc chance | Always |
| Effect #1 | Jump (41) Misc value: 10, 10 |
| Effect #2 | School Damage (2) Value: 927 |
| Effect #3 | Interrupt Cast (68) Mechanic: Interrupted |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Feral Rush appears in: 1 boss encounter.
Boss encounters
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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