Spell
Feral Rush
Shadow
Charges an enemy, dealing Shadow damage and interrupting spell cast.
Tooltip
Charges an enemy, dealing Shadow damage and interrupting spell cast.
How it works
Feral Rush is built from 2 client effects, applied in this order:
- Effect 1 is Jump to Destination (effect type 42). Its area radius is 3 yards.
- Effect 2 is School Damage (effect type 2). Its base value is 4. Its area radius is 3 yards.
What it does
Feral Rush is a Shadow spell with an instant cast and a range of 80 yards. When cast it makes the caster jump to a location up to 3 yards and deals Shadow damage (base value 4) in a 3 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Shadow |
|---|---|
| Range | 80 yards (Tower 80) |
| Cast time | Instant |
| Effect #1 | Jump to Destination (42) Radius: 3 yards |
| Effect #2 | School Damage (2) Value: 4 Radius: 3 yards |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.