Tooltip
Calls down a pillar of flame, burning all enemies in a selected area for Fire damage and an additional damage every 3 sec. for 9 sec.
How it works
Each cast of Flame Spike costs 153 Mana. It does not trigger the global cooldown, so it can be used between other casts.
Flame Spike is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 93. It scales with 1 times spell power. Its area radius is 5 yards.
- Effect 2 is Persistent Area Aura (effect type 27). It applies aura type 3. Its base value is 50 per tick. It scales with 1 times spell power. Its area radius is 5 yards. It ticks every 3 sec, 3 times over the full 9 sec (150 base in total).
What it does
Flame Spike is a Fire spell with a 3 sec cast, a range of 30 yards, a 30 sec cooldown and effects that last 9 sec. When cast it deals Fire damage (base value 93) in a 5 yard radius and leaves a persistent area effect on the ground in a 5 yard radius every 3 sec.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Fire |
|---|---|
| Cost | 153 Mana |
| Range | 30 yards (Medium Range) |
| Cast time | 3 sec |
| Cooldown | 30 sec |
| Global cooldown | None |
| Duration | 9 sec |
| Effect #1 | School Damage (2) Value: 93 Spell power coefficient: 1 Radius: 5 yards |
| Effect #2 | Persistent Area Aura (27) Aura type id 3 Value: 50 Spell power coefficient: 1 Radius: 5 yards Period: every 3 sec |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.