Tooltip
Calls down a pillar of flame, burning all enemies in a selected area for Fire damage and an additional damage every 3 sec. for 9 sec.
How it works
Each cast of Flame Spike costs 153 Mana. It does not trigger the global cooldown, so it can be used between other casts.
Flame Spike is built from 2 client effects, applied in this order:
- Effect 1 is Weapon % Damage (effect type 31). Its base value is 100. Its area radius is 5 yards.
- Effect 2 is Persistent Area Aura (effect type 27). It applies aura type 3. Its base value is 10 per tick. It scales with 1 times spell power. Its area radius is 5 yards. It ticks every 3 sec, 3 times over the full 9 sec (30 base in total).
What it does
Flame Spike is a Fire spell with a 3 sec cast, a range of 30 yards, a 30 sec cooldown and effects that last 9 sec. When cast it deals a percentage of weapon damage (base value 100) in a 5 yard radius and leaves a persistent area effect on the ground in a 5 yard radius every 3 sec.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Fire |
|---|---|
| Cost | 153 Mana |
| Range | 30 yards (Medium Range) |
| Cast time | 3 sec |
| Cooldown | 30 sec |
| Global cooldown | None |
| Duration | 9 sec |
| Effect #1 | Weapon % Damage (31) Value: 100 Radius: 5 yards |
| Effect #2 | Persistent Area Aura (27) Aura type id 3 Value: 10 Spell power coefficient: 1 Radius: 5 yards Period: every 3 sec |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
WoW Forever
WoW Forever: what our data shows
A sighting in the beta client is a fact from our own database; the launch roster is Blizzard’s to finalize. World of Warcraft: Forever launches November 4, 2026. World of Warcraft: Forever is Classic+, launching November 4
Comments
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