Tooltip
Increase your run speed by 60% for 10 sec, but deals damage equal to 60% of your maximum health and drains 60% of your maximum mana over 10 seconds.
How it works
Flee is built from 3 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 31. Its base value is 60.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 100 per tick. It ticks every 2 sec, 5 times over the full 10 sec (500 base in total).
- Effect 3 is Apply Aura (effect type 6). It applies aura type 64. Its base value is 100 per tick. It ticks every 2 sec, 5 times over the full 10 sec (500 base in total).
What it does
Flee is a spell with an instant cast, no range (it targets the caster) and effects that last 10 sec. When cast it applies an aura and applies an aura every 2 sec.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Duration | 10 sec |
| Effect #1 | Apply Aura (6) Aura type id 31 Value: 60 |
| Effect #2 | Apply Aura (6) Aura type id 3 Value: 100 Period: every 2 sec |
| Effect #3 | Apply Aura (6) Aura type id 64 Value: 100 Period: every 2 sec |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.