Tooltip
You form a Healing Sphere out of healing mists at the target location for 2 min. If allies walk through it, they consume the sphere, healing themselves for 1.
Maximum of 3 Healing Spheres can be active by the Monk at any given time.
How it works
Healing Sphere is built from 2 client effects, applied in this order:
- Effect 1 is Create Area Effect (effect type 179). Its area radius is 10 yards.
- Effect 2 is Dummy (effect type 3). Its base value is 3.
What it does
Healing Sphere is a Nature spell with a 1.5 sec cast, a range of 40 yards and effects that last 2 min. When cast it has a Create Area Effect effect in a 10 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 40 yards (Long Range) |
| Cast time | 1.5 sec |
| Duration | 2 min |
| Effect #1 | Create Area Effect (179) Misc value: 423 Radius: 10 yards |
| Effect #2 | Dummy (3) Value: 3 |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.