Tooltip
You form a Healing Sphere out of healing mists at the target location for 1 min. If allies walk through it, they consume the sphere, healing themselves.
Maximum of 3 Healing Spheres can be active by the Monk at any given time.
If the Healing Sphere expires before being used, an ally nearby of the sphere will be healed for 50% of the effect.
How it works
- Effect 1 is Heal (effect type 10). Its base value is 1. It scales with 0.75 times attack power.
What it does
Healing Sphere is a Nature spell with an instant cast and an unlimited range. When cast it heals (base value 1).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 50000 yards (Anywhere - Unlimited) |
| Cast time | Instant |
| Effect #1 | Heal (10) Value: 1 Attack power coefficient: 0.75 |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.