How it works
Hurricane is built from 2 client effects, applied in this order:
- Effect 1 is Teleport (effect type 252). Its area radius is 90 yards.
- Effect 2 is Dummy (effect type 3). Its area radius is 30 yards.
What it does
Hurricane is a Nature spell with an instant cast and an unlimited range. When cast it has a Teleport effect in a 90 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 50000 yards (Anywhere - Unlimited) |
| Cast time | Instant |
| Effect #1 | Teleport (252) Radius: 90 yards |
| Effect #2 | Dummy (3) Radius: 30 yards |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Hurricane appears in: 5 spells that cast it.
Spells that cast it
- Hurricane (record #86481)Triggers this spell
- Hurricane (record #86489)Triggers this spell
- Hurricane (record #86490)Triggers this spell
- Hurricane (record #86491)Triggers this spell
- Hurricane (record #86492)Triggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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