Tooltip
Creates a huge vortex of wind, catching all nearby enemies and launching them into the air. Anyone caught by the vortex will take 2000 Nature damage per second for 15 sec. At the end of this effect, affected targets will be dropped out of the air, resulting in additional falling damage.
How it works
It does not trigger the global cooldown, so it can be used between other casts.
Hurricane is built from 3 client effects, applied in this order:
- Effect 1 is Trigger Spell (effect type 64). Its area radius is 90 yards. It triggers Hurricane.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 23. It ticks every 1 sec, 15 times over the full 15 sec. It triggers Hurricane.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 64. Its base value is 6 per tick. It ticks every 1 sec, 15 times over the full 15 sec (90 base in total).
What it does
Hurricane is a Nature spell with an instant cast, no range (it targets the caster), a 19 sec cooldown and effects that last 15 sec. When cast it applies an aura every 1 sec. It also casts Hurricane (record #86498) and Hurricane (record #86487).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Cooldown | 19 sec |
| Global cooldown | None |
| Duration | 15 sec |
| Effect #1 | Trigger Spell (64) Radius: 90 yards Trigger spell: Hurricane |
| Effect #2 | Apply Aura (6) Aura type id 23 Period: every 1 sec Trigger spell: Hurricane |
| Effect #3 | Apply Aura (6) Aura type id 64 Value: 6 Period: every 1 sec |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.