Tooltip
Charges an enemy, dealing 9500 to 10500 Physical damage and causing them to bleed for 10000 additional damage.
How it works
Lynx Rush is built from 3 client effects, applied in this order:
- Effect 1 is effect type 96, which the datamine does not name. It triggers Lynx Rush.
- Effect 2 is School Damage (effect type 2). Its base value is 9500.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 10000 per tick. It applies the bleeding mechanic. It ticks every 2 sec.
What it does
Lynx Rush is a Physical spell with an instant cast and a range of 80 yards. When cast it deals Physical damage (base value 9500) and applies an aura with the bleeding mechanic every 2 sec. It also casts Lynx Rush (record #369966).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 80 yards (Tower 80) |
| Cast time | Instant |
| Effect #1 | Effect 96 Trigger spell: Lynx Rush |
| Effect #2 | School Damage (2) Value: 9500 |
| Effect #3 | Apply Aura (6) Aura type id 3 Value: 10000 Mechanic: Bleeding Period: every 2 sec |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.