Tooltip
Charges an enemy, dealing 54.3399 Physical damage and causing them to bleed for 271.699 additional damage over 10 sec.
How it works
Lynx Rush is built from 3 client effects, applied in this order:
- Effect 1 is effect type 96, which the datamine does not name.
- Effect 2 is School Damage (effect type 2). Its base value is 54.3399.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 54.3399 per tick. It applies the bleeding mechanic. It ticks every 2 sec, 5 times over the full 10 sec (271.7 base in total).
What it does
Lynx Rush is a Physical spell with an instant cast, a range of 80 yards and effects that last 10 sec. When cast it deals Physical damage (base value 54.3399) and applies an aura with the bleeding mechanic every 2 sec.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 80 yards (Tower 80) |
| Cast time | Instant |
| Duration | 10 sec |
| Effect #1 | Effect 96 |
| Effect #2 | School Damage (2) Value: 54.3399 |
| Effect #3 | Apply Aura (6) Aura type id 3 Value: 54.3399 Mechanic: Bleeding Period: every 2 sec |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.