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Lynx Rush

Spell

Lynx Rush

Physical

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Instant castTower 80

Charges an enemy, dealing 54.3399 Physical damage and causing them to bleed for 271.699 additional damage over 10 sec.

Lynx Rush

Tooltip

Charges an enemy, dealing 54.3399 Physical damage and causing them to bleed for 271.699 additional damage over 10 sec.

How it works

Lynx Rush is built from 3 client effects, applied in this order:

  1. Effect 1 is effect type 96, which the datamine does not name.
  2. Effect 2 is School Damage (effect type 2). Its base value is 54.3399.
  3. Effect 3 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 54.3399 per tick. It applies the bleeding mechanic. It ticks every 2 sec, 5 times over the full 10 sec (271.7 base in total).

What it does

Lynx Rush is a Physical spell with an instant cast, a range of 80 yards and effects that last 10 sec. When cast it deals Physical damage (base value 54.3399) and applies an aura with the bleeding mechanic every 2 sec.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range80 yards (Tower 80)
Cast timeInstant
Duration10 sec
Effect #1Effect 96
Effect #2School Damage (2)
Value: 54.3399
Effect #3Apply Aura (6)
Aura type id 3
Value: 54.3399
Mechanic: Bleeding
Period: every 2 sec

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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