Tooltip
Focuses all the caster's energy into a single ball of lightning. This ball grows for 6 sec until it finally explodes, dealing 25000 Nature damage to all enemies within 20 yards and knocking them down.
How it works
It does not trigger the global cooldown, so it can be used between other casts. Its aura procs every time its trigger condition is met.
Overload is built from 3 client effects, applied in this order:
What it does
Overload is a Nature spell with an instant cast, no range (it targets the caster), a 7 sec cooldown and effects that last 6 sec. When cast it applies an aura every 6 sec and applies an aura. It also casts Overload (record #61878) and Overload (record #61876).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70531. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Cooldown | 7 sec |
| Global cooldown | None |
| Duration | 6 sec |
| Proc chance | Always |
| Effect #1 | Apply Aura (6) Aura type id 23 Period: every 6 sec Trigger spell: Overload |
| Effect #2 | Effect 140 Trigger spell: Overload |
| Effect #3 | Apply Aura (6) Aura type id 147 Misc value: 1615 |
Raw client values from the MoP Classic client, build 5.5.4.70531. Where the game data carries no name for an id, the id is shown as is.