Tooltip
You cause the target's muscles to contract, incapacitating them for 40 sec. If done from behind the target, the duration is increased 50%. Only one target can be victim to Paralysis at any given time.
Any damage taken will cancel the effect.
How it works
Casting it triggers a 1 sec global cooldown. Its aura procs every time its trigger condition is met. The aura is spent after 1 procs.
Paralysis is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 12. Its base value is 1.
- Effect 2 is effect type 0, which the datamine does not name. Its base value is 50.
What it does
Paralysis is a spell with an instant cast, a range of 20 yards, a 15 sec cooldown and effects that last 40 sec. When cast it applies an aura. The client files the whole spell under the sapped mechanic.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 20 yards (Twenty yards) |
| Cast time | Instant |
| Cooldown | 15 sec |
| Global cooldown | 1 sec |
| GCD category | Category id 133 |
| Duration | 40 sec |
| Mechanic | Sapped |
| Proc chance | Always |
| Proc charges | 1 |
| Effect #1 | Apply Aura (6) Aura type id 12 Value: 1 |
| Effect #2 | Effect 0 Value: 50 |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Paralysis appears in: 2 talents.
Talents
- Paralysis for Monk (Brewmaster, Windwalker, Mistweaver)Talent
- Paralysis for Monk (Brewmaster, Windwalker, Mistweaver) (definition #129770)Talent
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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