Tooltip
Rams any enemies in front of the demolisher, dealing 305 to 354 damage and knocking them back. Also deals 1500 siege damage to nearby structures.
How it works
It does not trigger the global cooldown, so it can be used between other casts. Its aura procs every time its trigger condition is met.
Ram is built from 3 client effects, applied in this order:
- Effect 1 is Knock Back (effect type 98). Its base value is 100. Its area radius is 13 yards.
- Effect 2 is Weapon % Damage (effect type 31). Its base value is 305. Its area radius is 13 yards.
- Effect 3 is effect type 87, which the datamine does not name. Its base value is 1500. Its area radius is 9 yards.
What it does
Ram is a Physical spell with an instant cast, a range of 15 yards and a 4 sec cooldown. When cast it has a Knock Back effect in a 13 yard radius and deals a percentage of weapon damage (base value 305) in a 13 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 15 yards (Fifteen yards) |
| Cast time | Instant |
| Cooldown | 4 sec |
| Global cooldown | None |
| Proc chance | Always |
| Effect #1 | Knock Back (98) Value: 100 Misc value: 100 Radius: 13 yards |
| Effect #2 | Weapon % Damage (31) Value: 305 Radius: 13 yards |
| Effect #3 | Effect 87 Value: 1500 Radius: 9 yards |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.