Tooltip
Rams any enemies in front of the demolisher, dealing 370 to 430 Damage and knocking them back. Also deals 2000 siege damage to buildings.
How it works
Each cast of Ram costs 20 Energy. Casting it triggers a 1.5 sec global cooldown. Its aura procs every time its trigger condition is met.
Ram is built from 3 client effects, applied in this order:
- Effect 1 is Knock Back (effect type 98). Its base value is 100. Its area radius is 13 yards.
- Effect 2 is Weapon % Damage (effect type 31). Its base value is 370. Its area radius is 13 yards.
- Effect 3 is effect type 87, which the datamine does not name. Its base value is 2000. Its area radius is 10 yards.
What it does
Ram is a Physical spell with an instant cast, no range (it targets the caster) and a 4 sec cooldown. When cast it has a Knock Back effect in a 13 yard radius and deals a percentage of weapon damage (base value 370) in a 13 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Cost | 20 Energy |
| Range | Self Only |
| Cast time | Instant |
| Cooldown | 4 sec |
| Global cooldown | 1.5 sec |
| GCD category | Category id 133 |
| Proc chance | Always |
| Effect #1 | Knock Back (98) Value: 100 Misc value: 100 Radius: 13 yards |
| Effect #2 | Weapon % Damage (31) Value: 370 Radius: 13 yards |
| Effect #3 | Effect 87 Value: 2000 Radius: 10 yards |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.