Tooltip
Inflicts 4875 to 5125 Shadow damage to enemies. Increases damage dealt and taken from Resin Flake by 10% for 30 sec. Stacks.
How it works
Its aura procs every time its trigger condition is met.
Residue is built from 3 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 79. Its base value is 10. Its area radius is 50 yards.
- Effect 2 is School Damage (effect type 2). Its base value is 4875. It applies the infected mechanic. Its area radius is 50 yards.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 255. Its base value is 10. Its area radius is 50 yards.
What it does
Residue is a Shadow spell with an instant cast, an unlimited range and effects that last 30 sec. When cast it applies an aura in a 50 yard radius and deals Shadow damage (base value 4875) with the infected mechanic in a 50 yard radius. The client files the whole spell under the infected mechanic. It stacks up to 50 times.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Shadow |
|---|---|
| Range | 50000 yards (Anywhere - Unlimited) |
| Cast time | Instant |
| Duration | 30 sec |
| Mechanic | Infected |
| Proc chance | Always |
| Max stacks | 50 |
| Effect #1 | Apply Aura (6) Aura type id 79 Value: 10 Misc value: 127 Radius: 50 yards |
| Effect #2 | School Damage (2) Value: 4875 Mechanic: Infected Radius: 50 yards |
| Effect #3 | Apply Aura (6) Aura type id 255 Value: 10 Misc value: 22 Radius: 50 yards |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.