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Seismic Shard

Spell

Seismic Shard

Physical

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Instant castAnywhere - Unlimited

Rips a chunk of earth from the ground and hurls it towards a random player's location.

Seismic Shard

Tooltip

Rips a chunk of earth from the ground and hurls it towards a random player's location. When the rock impacts this location, any friendly or enemy units will take 50.1889 damage.

How it works

Seismic Shard is built from 3 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 50.1889. Its area radius is 3.5 yards.
  2. Effect 2 is School Damage (effect type 2). Its base value is 50.1889. Its area radius is 3.5 yards.
  3. Effect 3 is effect type 164, which the datamine does not name. Its base value is 79009. It triggers Seismic Shard.

What it does

Seismic Shard is a Physical spell with an instant cast and an unlimited range. When cast it deals Physical damage (base value 50.1889) in a 3.5 yard radius. It also casts Seismic Shard (record #79009).

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range50000 yards (Anywhere - Unlimited)
Cast timeInstant
Effect #1School Damage (2)
Value: 50.1889
Radius: 3.5 yards
Effect #2School Damage (2)
Value: 50.1889
Radius: 3.5 yards
Effect #3Effect 164
Value: 79009
Trigger spell: Seismic Shard

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Seismic Shard appears in: 1 spell that casts it.

Spells that cast it

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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