Tooltip
You summon a beam of solar light over an enemy target's location, interrupting the target and silencing all enemies under the beam while it is active. Solar Beam lasts for 8 sec.
How it works
It does not trigger the global cooldown, so it can be used between other casts.
Solar Beam is built from 3 client effects, applied in this order:
- Effect 1 is Trigger Spell (effect type 64). It triggers Solar Beam.
- Effect 2 is Create Area Effect (effect type 179).
- Effect 3 is Persistent Area Aura (effect type 27). It applies aura type 4. Its area radius is 5 yards.
What it does
Solar Beam is a Nature spell with an instant cast, a range of 40 yards, a 1 min cooldown and effects that last 8 sec. When cast it has a Create Area Effect effect and leaves a persistent area effect on the ground in a 5 yard radius. It also casts Solar Beam (record #97547).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 40 yards (Long Range) |
| Cast time | Instant |
| Cooldown | 1 min |
| Global cooldown | None |
| Duration | 8 sec |
| Effect #1 | Trigger Spell (64) Trigger spell: Solar Beam |
| Effect #2 | Create Area Effect (179) Misc value: 983 |
| Effect #3 | Persistent Area Aura (27) Aura type id 4 Radius: 5 yards |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Solar Beam appears in: 2 talents.
Talents
- Solar Beam for Druid (Balance, Feral, Guardian, Restoration)Talent
- Solar Beam (a talent definition no current talent tree places)Talent
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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