Solar Beam
Summons a beam of solar light over an enemy target's location, interrupting the target and silencing all enemies within the beam. Lasts 8 sec.
Tree position
In the Balance Druid talent tree, Solar Beam sits in the Balance specialization talents, row 2 of 15. It is a single-point node.
Connected above
The tree draws a line into Solar Beam from Eclipse.
EclipseYou may draw the sun and moon into alignment for 15 sec, empowering either your Nature or Arcane spells. Casting Wrath or Starfire changes what mode of Eclipse will be entered, and the two modes of Eclipse share a button and 35 sec cooldown. Nature spells deal 15% additional damage and Wrath damage is increased by 40%. Arcane spells deal 15% additional damage and Starfire damage is increased by 40%.
Connected below
Solar Beam leads on to Force of Nature and Twin Moons.
Force of NatureSummons a stand of 3 Treants for 10 sec which immediately taunt and attack enemies in the targeted area. Generates 20 Astral Power.
Twin MoonsMoonfire deals 10% increased damage and also hits another nearby enemy within 15 yds of the target.
Same row
Also on this row: Shooting Stars.
Shooting StarsMoonfire and Sunfire damage over time has a chance to call down a falling star, dealing (68% of Spell Power) Astral damage and generating 2 Astral Power.
Talent trees
Solar Beam is in the talent tree of 4 specializations. Druid: Balance (DPS), Feral (DPS), Guardian (Tank), Restoration (Healer).
Solar Beam Changes by patch
Tracked changes to this talent between game data builds, newest first.
- First tracked in the game data (patch 12.1.0)