Tooltip
Energizes you with 150 mana or 20 rage.
How it works
Spinal Reaper is built from 2 client effects, applied in this order:
- Effect 1 is Energize (effect type 30). Its base value is 150. It scales with 1 times spell power.
- Effect 2 is Energize (effect type 30). Its base value is 200. It scales with 1 times spell power.
What it does
Spinal Reaper is a Physical spell with an instant cast and no range (it targets the caster). When cast it restores a resource (base value 150) and restores a resource (base value 200).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Effect #1 | Energize (30) Value: 150 Spell power coefficient: 1 |
| Effect #2 | Energize (30) Value: 200 Spell power coefficient: 1 Misc value: 1 |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Spinal Reaper appears in: 1 spell that casts it.
Spells that cast it
- Spinal ReaperTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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